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Sync SDL3 wiki -> header
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@@ -3093,7 +3093,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroyGPURenderState(SDL_GPURenderState *s
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*
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* This function MUST be called on the application's render thread.
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*
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* \param renderer the renderer which should suspend operation
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* \param renderer the renderer which should suspend operation.
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*
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* \since This function is available since SDL 3.6.0.
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*
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@@ -3110,7 +3110,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_GDKSuspendRenderer(SDL_Renderer *renderer);
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*
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* This function MUST be called on the application's render thread.
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*
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* \param renderer the renderer which should resume operation
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* \param renderer the renderer which should resume operation.
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*
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* \since This function is available since SDL 3.6.0.
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*
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