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Implement SDL_GL_GetAttribute for SDL_GL_FLOATBUFFERS
This commit is contained in:
committed by
Sam Lantinga
parent
9c54d686aa
commit
d103e5531f
@@ -455,6 +455,7 @@ struct SDL_VideoDevice
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int retained_backing;
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int egl_platform;
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int driver_loaded;
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int HAS_GL_ARB_color_buffer_float;
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char driver_path[256];
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SDL_SharedObject *dll_handle;
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} gl_config;
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@@ -75,6 +75,10 @@
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#include <unistd.h>
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#endif
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#ifndef GL_RGBA_FLOAT_MODE_ARB
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#define GL_RGBA_FLOAT_MODE_ARB 0x8820
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#endif /* GL_RGBA_FLOAT_MODE_ARB */
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// Available video drivers
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static VideoBootStrap *bootstrap[] = {
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#ifdef SDL_VIDEO_DRIVER_PRIVATE
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@@ -5124,6 +5128,15 @@ bool SDL_GL_GetAttribute(SDL_GLAttr attr, int *value)
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*value = _this->gl_config.egl_platform;
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return true;
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}
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case SDL_GL_FLOATBUFFERS:
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{
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if (_this->gl_config.HAS_GL_ARB_color_buffer_float) {
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attrib = GL_RGBA_FLOAT_MODE_ARB;
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break;
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} else {
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return 0;
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}
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}
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default:
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return SDL_SetError("Unknown OpenGL attribute");
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}
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@@ -510,6 +510,10 @@ void WIN_GL_InitExtensions(SDL_VideoDevice *_this)
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_this->gl_data->HAS_WGL_ARB_create_context_no_error = true;
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}
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/* Check for WGL_ARB_pixel_format_float */
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_this->gl_data->HAS_WGL_ARB_pixel_format_float =
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HasExtension("WGL_ARB_pixel_format_float", extensions);
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_this->gl_data->wglMakeCurrent(hdc, NULL);
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_this->gl_data->wglDeleteContext(hglrc);
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ReleaseDC(hwnd, hdc);
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@@ -640,7 +644,7 @@ static bool WIN_GL_SetupWindowInternal(SDL_VideoDevice *_this, SDL_Window *windo
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*iAttr++ = _this->gl_config.multisamplesamples;
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}
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if (_this->gl_config.floatbuffers) {
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if (_this->gl_data->HAS_WGL_ARB_pixel_format_float && _this->gl_config.floatbuffers) {
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*iAttr++ = WGL_PIXEL_TYPE_ARB;
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*iAttr++ = WGL_TYPE_RGBA_FLOAT_ARB;
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}
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@@ -825,6 +829,9 @@ SDL_GLContext WIN_GL_CreateContext(SDL_VideoDevice *_this, SDL_Window *window)
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return NULL;
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}
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_this->gl_config.HAS_GL_ARB_color_buffer_float =
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SDL_GL_ExtensionSupported("GL_ARB_color_buffer_float");
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return (SDL_GLContext)context;
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}
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@@ -64,6 +64,7 @@ struct SDL_GLDriverData
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bool HAS_WGL_ARB_context_flush_control;
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bool HAS_WGL_ARB_create_context_robustness;
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bool HAS_WGL_ARB_create_context_no_error;
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bool HAS_WGL_ARB_pixel_format_float;
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/* Max version of OpenGL ES context that can be created if the
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implementation supports WGL_EXT_create_context_es2_profile.
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