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https://github.com/libsdl-org/SDL.git
synced 2026-07-11 19:59:45 +00:00
Emscripten: Convert joystick axis 9 to a hat
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@@ -155,13 +155,38 @@ static void SDL_GetEmscriptenNormalizedName(int device_index, char *out, int len
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}, device_index, out, length);
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}
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#define IS_EQUAL_APPROX(a, b) (((a)-(b)) < 0.00001 && ((a)-(b)) > -0.00001)
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static Uint8 SDL_GetHatFromEmscriptenAxis(float hat_axis)
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{
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if (IS_EQUAL_APPROX(hat_axis, -7.0/7)) {
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return SDL_HAT_UP;
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} else if (IS_EQUAL_APPROX(hat_axis, -5.0/7)) {
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return SDL_HAT_UP | SDL_HAT_RIGHT;
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} else if (IS_EQUAL_APPROX(hat_axis, -3.0/7)) {
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return SDL_HAT_RIGHT;
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} else if (IS_EQUAL_APPROX(hat_axis, -1.0/7)) {
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return SDL_HAT_DOWN | SDL_HAT_RIGHT;
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} else if (IS_EQUAL_APPROX(hat_axis, 1.0/7)) {
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return SDL_HAT_DOWN;
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} else if (IS_EQUAL_APPROX(hat_axis, 3.0/7)) {
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return SDL_HAT_DOWN | SDL_HAT_LEFT;
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} else if (IS_EQUAL_APPROX(hat_axis, 5.0/7)) {
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return SDL_HAT_LEFT;
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} else if (IS_EQUAL_APPROX(hat_axis, 7.0/7)) {
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return SDL_HAT_UP | SDL_HAT_LEFT;
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} else {
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return SDL_HAT_CENTERED;
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}
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}
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#undef IS_EQUAL_APPROX
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static EM_BOOL Emscripten_JoyStickConnected(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData)
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{
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SDL_joylist_item *item;
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int i;
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Uint16 bus;
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Uint16 vendor, product;
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Uint8 os_id;
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Uint8 os_id, subtype;
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bool is_xinput;
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char name[128];
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@@ -185,6 +210,7 @@ static EM_BOOL Emscripten_JoyStickConnected(int eventType, const EmscriptenGamep
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is_xinput = SDL_IsEmscriptenJoystickXInput(gamepadEvent->index);
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os_id = SDL_GetEmscriptenOSID();
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subtype = os_id;
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item->trigger_rumble_available = MAIN_THREAD_EM_ASM_INT({
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let gamepad = navigator['getGamepads']()[$0];
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@@ -220,7 +246,7 @@ static EM_BOOL Emscripten_JoyStickConnected(int eventType, const EmscriptenGamep
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if (SDL_strcmp(gamepadEvent->mapping, "standard") == 0) {
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// We should differentiate between devices that are mapped or unmapped by the browser.
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os_id += 0x80;
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subtype += 0x80;
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}
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SDL_GetEmscriptenNormalizedName(gamepadEvent->index, name, sizeof(name));
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@@ -231,10 +257,10 @@ static EM_BOOL Emscripten_JoyStickConnected(int eventType, const EmscriptenGamep
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}
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if (vendor && product) {
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item->guid = SDL_CreateJoystickGUID(bus, vendor, product, 0, NULL, name, 0, os_id);
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item->guid = SDL_CreateJoystickGUID(bus, vendor, product, 0, NULL, name, 0, subtype);
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} else {
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item->guid = SDL_CreateJoystickGUIDForName(item->name);
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item->guid.data[15] = os_id;
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item->guid.data[15] = subtype;
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}
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item->mapping = SDL_strdup(gamepadEvent->mapping);
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@@ -263,12 +289,16 @@ static EM_BOOL Emscripten_JoyStickConnected(int eventType, const EmscriptenGamep
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// dump the digital trigger buttons in any case.
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first_trigger_button = 6;
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num_buttons -= 2;
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} else if ((SDL_strcmp(gamepadEvent->mapping, "standard") != 0) && (num_axes >= 10) && (os_id == 5)) {
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// The browsers (Chromium and Firefox) on Windows usually convert the hat on unmapped controllers to axis 9
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// We can't know for sure that this axis is a hat, but most of the time it is
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item->hat_is_axis = true;
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}
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item->first_hat_button = first_hat_button;
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item->first_trigger_button = first_trigger_button;
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item->triggers_are_buttons = triggers_are_buttons;
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item->nhats = (first_hat_button >= 0) ? 1 : 0;
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item->nhats = (first_hat_button >= 0 || item->hat_is_axis) ? 1 : 0;
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item->naxes = num_axes;
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item->nbuttons = num_buttons;
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item->device_instance = SDL_GetNextObjectID();
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@@ -295,7 +325,7 @@ static EM_BOOL Emscripten_JoyStickConnected(int eventType, const EmscriptenGamep
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item->axis[real_axis_count+1] = (gamepadEvent->analogButton[first_trigger_button+1] * 2.0f) - 1.0f;
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}
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SDL_assert(item->nhats <= 1); // there is (currently) only ever one of these, faked from the d-pad buttons.
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SDL_assert(item->nhats <= 1); // there is (currently) only ever one of these, faked from the d-pad buttons or the axis 9.
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if (first_hat_button != -1) {
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Uint8 value = SDL_HAT_CENTERED;
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// this currently expects the first button to be up, then down, then left, then right.
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@@ -312,6 +342,9 @@ static EM_BOOL Emscripten_JoyStickConnected(int eventType, const EmscriptenGamep
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value |= SDL_HAT_RIGHT;
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}
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item->hat = value;
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} else if (item->hat_is_axis) {
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item->hat = SDL_GetHatFromEmscriptenAxis(gamepadEvent->axis[9]);
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item->axis[9] = 0.0;
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}
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if (!SDL_joylist_tail) {
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@@ -617,6 +650,9 @@ static void EMSCRIPTEN_JoystickUpdate(SDL_Joystick *joystick)
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}
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for (i = 0; i < real_axis_count; i++) {
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if (item->hat_is_axis && i == 9) {
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continue; // this axis is a hat
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}
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if (item->axis[i] != gamepadState.axis[i]) {
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SDL_SendJoystickAxis(timestamp, item->joystick, i, (Sint16)(32767.0f * gamepadState.axis[i]));
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item->axis[i] = gamepadState.axis[i];
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@@ -635,16 +671,20 @@ static void EMSCRIPTEN_JoystickUpdate(SDL_Joystick *joystick)
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SDL_assert(item->nhats <= 1); // there is (currently) only ever one of these, faked from the d-pad buttons.
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if (item->nhats) {
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Uint8 value = SDL_HAT_CENTERED;
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// this currently expects the first button to be up, then down, then left, then right.
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if (gamepadState.digitalButton[first_hat_button + 0]) {
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value |= SDL_HAT_UP;
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} else if (gamepadState.digitalButton[first_hat_button + 1]) {
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value |= SDL_HAT_DOWN;
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}
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if (gamepadState.digitalButton[first_hat_button + 2]) {
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value |= SDL_HAT_LEFT;
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} else if (gamepadState.digitalButton[first_hat_button + 3]) {
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value |= SDL_HAT_RIGHT;
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if (first_hat_button >= 0) {
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// this currently expects the first button to be up, then down, then left, then right.
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if (gamepadState.digitalButton[first_hat_button + 0]) {
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value |= SDL_HAT_UP;
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} else if (gamepadState.digitalButton[first_hat_button + 1]) {
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value |= SDL_HAT_DOWN;
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}
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if (gamepadState.digitalButton[first_hat_button + 2]) {
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value |= SDL_HAT_LEFT;
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} else if (gamepadState.digitalButton[first_hat_button + 3]) {
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value |= SDL_HAT_RIGHT;
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}
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} else if (item->hat_is_axis) {
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value = SDL_GetHatFromEmscriptenAxis(gamepadState.axis[9]);
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}
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if (item->hat != value) {
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item->hat = value;
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@@ -652,7 +692,6 @@ static void EMSCRIPTEN_JoystickUpdate(SDL_Joystick *joystick)
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}
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}
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item->timestamp = gamepadState.timestamp;
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}
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}
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@@ -37,6 +37,7 @@ typedef struct SDL_joylist_item
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int first_hat_button;
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int first_trigger_button;
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bool triggers_are_buttons;
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bool hat_is_axis;
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int nhats;
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SDL_GUID guid;
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int nbuttons;
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@@ -45,7 +46,7 @@ typedef struct SDL_joylist_item
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double axis[64]; // !!! FIXME: don't hardcode 64 on all of these.
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double analogButton[64];
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EM_BOOL digitalButton[64];
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Uint8 hat; // there is (currently) only ever one of these, faked from the d-pad buttons.
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Uint8 hat; // there is (currently) only ever one of these, faked from the d-pad buttons or the axis 9.
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bool rumble_available;
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bool trigger_rumble_available;
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Uint16 weak_magnitude_rumble;
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