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test: build testsprite as c++ application
This commit is contained in:
committed by
Anonymous Maarten
parent
bd146867e4
commit
d1d54b8c56
@@ -13,10 +13,16 @@ set(SDL3_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/..")
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../cmake")
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include(CheckIncludeFile)
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include(CheckLanguage)
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include(CheckStructHasMember)
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include(CMakePushCheckState)
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include(sdlcompilers)
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check_language(CXX)
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if(CMAKE_CXX_COMPILER)
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enable_language(CXX)
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endif()
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find_package(Python3 COMPONENTS Interpreter)
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if(NOT PYTHON3_EXECUTABLE)
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set(PYTHON3_EXECUTABLE "python3")
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@@ -449,6 +455,9 @@ add_sdl_test_executable(testsoftwaretransparent SOURCES testsoftwaretransparent.
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add_sdl_test_executable(testsprite MAIN_CALLBACKS NEEDS_RESOURCES TESTUTILS SOURCES testsprite.c NAME83 sprite)
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add_sdl_test_executable(testspriteminimal SOURCES testspriteminimal.c ${icon_png_header} DEPENDS generate-icon_png_header NAME83 spritmin)
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add_sdl_test_executable(testspritesurface SOURCES testspritesurface.c ${icon_png_header} DEPENDS generate-icon_png_header NAME83 spritsrf)
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if(CMAKE_CXX_COMPILER)
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add_sdl_test_executable(testspritecxx MAIN_CALLBACKS NEEDS_RESOURCES TESTUTILS SOURCES testsprite.cpp NAME83 spritexx)
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endif()
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add_sdl_test_executable(testpalette SOURCES testpalette.c NAME83 palette)
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add_sdl_test_executable(testtimer NONINTERACTIVE NONINTERACTIVE_ARGS --no-interactive NONINTERACTIVE_TIMEOUT 60 SOURCES testtimer.c NAME83 timer)
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add_sdl_test_executable(testurl SOURCES testurl.c NAME83 url)
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1
test/testsprite.cpp
Normal file
1
test/testsprite.cpp
Normal file
@@ -0,0 +1 @@
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#include "testsprite.c"
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@@ -16,8 +16,16 @@
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#include <SDL3/SDL.h>
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SDL_Texture *LoadTexture(SDL_Renderer *renderer, const char *file, bool transparent);
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char *GetNearbyFilename(const char *file);
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char *GetResourceFilename(const char *user_specified, const char *def);
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern SDL_Texture *LoadTexture(SDL_Renderer *renderer, const char *file, bool transparent);
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extern char *GetNearbyFilename(const char *file);
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extern char *GetResourceFilename(const char *user_specified, const char *def);
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#ifdef __cplusplus
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}
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#endif
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#endif
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