mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-09-05 19:08:12 +00:00
testgamepad replaces testjoystick
This commit is contained in:
@@ -18,8 +18,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfile", "tests\testfile\
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||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgl", "tests\testgl\testgl.vcxproj", "{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testjoystick", "tests\testjoystick\testjoystick.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08304}"
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||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testoverlay", "tests\testoverlay\testoverlay.vcxproj", "{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testplatform", "tests\testplatform\testplatform.vcxproj", "{26932B24-EFC6-4E3A-B277-ED653DA37968}"
|
||||
|
@@ -1,204 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{55812185-D13C-4022-9C81-32E0F4A08304}</ProjectGuid>
|
||||
<RootNamespace>testjoystick</RootNamespace>
|
||||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
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||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
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||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
</PropertyGroup>
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||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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||||
</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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||||
</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
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||||
<PropertyGroup>
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<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
|
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
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<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
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<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
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<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
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<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||
<Midl>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>.\Release/testjoystick.tlb</TypeLibraryName>
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||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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||||
<WarningLevel>Level3</WarningLevel>
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</ClCompile>
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||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<Culture>0x0409</Culture>
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||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
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||||
</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Midl>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>X64</TargetEnvironment>
|
||||
<TypeLibraryName>.\Release/testjoystick.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
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<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
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</Link>
|
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</ItemDefinitionGroup>
|
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
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<Midl>
|
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
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<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>.\Debug/testjoystick.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<WarningLevel>Level3</WarningLevel>
|
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<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
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<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
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<SubSystem>Windows</SubSystem>
|
||||
</Link>
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</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Midl>
|
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
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<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>X64</TargetEnvironment>
|
||||
<TypeLibraryName>.\Debug/testjoystick.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
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</ClCompile>
|
||||
<ResourceCompile>
|
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL\SDL.vcxproj">
|
||||
<Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj">
|
||||
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\test\testjoystick.c" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
@@ -224,7 +224,6 @@ add_sdl_test_executable(testrumble SOURCES testrumble.c)
|
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add_sdl_test_executable(testthread NONINTERACTIVE NONINTERACTIVE_TIMEOUT 40 SOURCES testthread.c)
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add_sdl_test_executable(testiconv NEEDS_RESOURCES TESTUTILS SOURCES testiconv.c)
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add_sdl_test_executable(testime NEEDS_RESOURCES TESTUTILS SOURCES testime.c)
|
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add_sdl_test_executable(testjoystick SOURCES testjoystick.c)
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add_sdl_test_executable(testkeys SOURCES testkeys.c)
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add_sdl_test_executable(testloadso SOURCES testloadso.c)
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add_sdl_test_executable(testlocale NONINTERACTIVE SOURCES testlocale.c)
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@@ -10,7 +10,6 @@ These are test programs for the SDL library:
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testfile Tests RWops layer
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testgl A very simple example of using OpenGL with SDL
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testiconv Tests international string conversion
|
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testjoystick List joysticks and watch joystick events
|
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testkeys List the available keyboard keys
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||||
testloadso Tests the loadable library layer
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||||
testlocale Test Locale API
|
||||
|
@@ -1,352 +0,0 @@
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/*
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
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||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely.
|
||||
*/
|
||||
|
||||
/* Simple program to test the SDL joystick routines */
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#include <stdlib.h>
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include <SDL3/SDL_test.h>
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#ifdef __EMSCRIPTEN__
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#include <emscripten/emscripten.h>
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#endif
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#ifdef __IOS__
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#define SCREEN_WIDTH 320
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#define SCREEN_HEIGHT 480
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#else
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#define SCREEN_WIDTH 640
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#define SCREEN_HEIGHT 480
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#endif
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static SDL_Window *window = NULL;
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static SDL_Renderer *screen = NULL;
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||||
static SDL_Joystick *joystick = NULL;
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|
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static void
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||||
PrintJoystick(SDL_Joystick *joy)
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{
|
||||
const char *type;
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char guid[64];
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SDL_assert(SDL_GetJoystickFromInstanceID(SDL_GetJoystickInstanceID(joy)) == joy);
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SDL_GetJoystickGUIDString(SDL_GetJoystickGUID(joy), guid, sizeof(guid));
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||||
switch (SDL_GetJoystickType(joy)) {
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case SDL_JOYSTICK_TYPE_GAMEPAD:
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type = "Game Controller";
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break;
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case SDL_JOYSTICK_TYPE_WHEEL:
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type = "Wheel";
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||||
break;
|
||||
case SDL_JOYSTICK_TYPE_ARCADE_STICK:
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type = "Arcade Stick";
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||||
break;
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||||
case SDL_JOYSTICK_TYPE_FLIGHT_STICK:
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type = "Flight Stick";
|
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break;
|
||||
case SDL_JOYSTICK_TYPE_DANCE_PAD:
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type = "Dance Pad";
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break;
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case SDL_JOYSTICK_TYPE_GUITAR:
|
||||
type = "Guitar";
|
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break;
|
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case SDL_JOYSTICK_TYPE_DRUM_KIT:
|
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type = "Drum Kit";
|
||||
break;
|
||||
case SDL_JOYSTICK_TYPE_ARCADE_PAD:
|
||||
type = "Arcade Pad";
|
||||
break;
|
||||
case SDL_JOYSTICK_TYPE_THROTTLE:
|
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type = "Throttle";
|
||||
break;
|
||||
default:
|
||||
type = "Unknown";
|
||||
break;
|
||||
}
|
||||
SDL_Log("Joystick\n");
|
||||
SDL_Log(" name: %s\n", SDL_GetJoystickName(joy));
|
||||
SDL_Log(" type: %s\n", type);
|
||||
SDL_Log(" LED: %s\n", SDL_JoystickHasLED(joy) ? "yes" : "no");
|
||||
SDL_Log(" rumble: %s\n", SDL_JoystickHasRumble(joy) ? "yes" : "no");
|
||||
SDL_Log("trigger rumble: %s\n", SDL_JoystickHasRumbleTriggers(joy) ? "yes" : "no");
|
||||
SDL_Log(" axes: %d\n", SDL_GetNumJoystickAxes(joy));
|
||||
SDL_Log(" hats: %d\n", SDL_GetNumJoystickHats(joy));
|
||||
SDL_Log(" buttons: %d\n", SDL_GetNumJoystickButtons(joy));
|
||||
SDL_Log(" instance id: %" SDL_PRIu32 "\n", SDL_GetJoystickInstanceID(joy));
|
||||
SDL_Log(" guid: %s\n", guid);
|
||||
SDL_Log(" VID/PID: 0x%.4x/0x%.4x\n", SDL_GetJoystickVendor(joy), SDL_GetJoystickProduct(joy));
|
||||
}
|
||||
|
||||
static void
|
||||
DrawRect(SDL_Renderer *r, const int x, const int y, const int w, const int h)
|
||||
{
|
||||
SDL_FRect area;
|
||||
area.x = (float)x;
|
||||
area.y = (float)y;
|
||||
area.w = (float)w;
|
||||
area.h = (float)h;
|
||||
SDL_RenderFillRect(r, &area);
|
||||
}
|
||||
|
||||
static void loop(void *arg)
|
||||
{
|
||||
SDL_Event event;
|
||||
int i;
|
||||
SDL_bool *done = (SDL_bool*)arg;
|
||||
|
||||
/* blank screen, set up for drawing this frame. */
|
||||
SDL_SetRenderDrawColor(screen, 0x0, 0x0, 0x0, SDL_ALPHA_OPAQUE);
|
||||
SDL_RenderClear(screen);
|
||||
|
||||
while (SDL_PollEvent(&event)) {
|
||||
switch (event.type) {
|
||||
|
||||
case SDL_EVENT_JOYSTICK_ADDED:
|
||||
SDL_Log("Joystick device %" SDL_PRIu32 " added.\n", event.jdevice.which);
|
||||
if (joystick == NULL) {
|
||||
joystick = SDL_OpenJoystick(event.jdevice.which);
|
||||
if (joystick) {
|
||||
PrintJoystick(joystick);
|
||||
} else {
|
||||
SDL_Log("Couldn't open joystick: %s\n", SDL_GetError());
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_EVENT_JOYSTICK_REMOVED:
|
||||
SDL_Log("Joystick device %" SDL_PRIu32 " removed.\n", event.jdevice.which);
|
||||
if (event.jdevice.which == SDL_GetJoystickInstanceID(joystick)) {
|
||||
SDL_JoystickID *joysticks;
|
||||
|
||||
SDL_CloseJoystick(joystick);
|
||||
joystick = NULL;
|
||||
|
||||
joysticks = SDL_GetJoysticks(NULL);
|
||||
if (joysticks) {
|
||||
if (joysticks[0]) {
|
||||
joystick = SDL_OpenJoystick(joysticks[0]);
|
||||
if (joystick) {
|
||||
PrintJoystick(joystick);
|
||||
} else {
|
||||
SDL_Log("Couldn't open joystick: %s\n", SDL_GetError());
|
||||
}
|
||||
}
|
||||
SDL_free(joysticks);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_EVENT_JOYSTICK_AXIS_MOTION:
|
||||
SDL_Log("Joystick %" SDL_PRIu32 " axis %d value: %d\n",
|
||||
event.jaxis.which,
|
||||
event.jaxis.axis, event.jaxis.value);
|
||||
break;
|
||||
case SDL_EVENT_JOYSTICK_HAT_MOTION:
|
||||
SDL_Log("Joystick %" SDL_PRIu32 " hat %d value:",
|
||||
event.jhat.which, event.jhat.hat);
|
||||
if (event.jhat.value == SDL_HAT_CENTERED) {
|
||||
SDL_Log(" centered");
|
||||
}
|
||||
if (event.jhat.value & SDL_HAT_UP) {
|
||||
SDL_Log(" up");
|
||||
}
|
||||
if (event.jhat.value & SDL_HAT_RIGHT) {
|
||||
SDL_Log(" right");
|
||||
}
|
||||
if (event.jhat.value & SDL_HAT_DOWN) {
|
||||
SDL_Log(" down");
|
||||
}
|
||||
if (event.jhat.value & SDL_HAT_LEFT) {
|
||||
SDL_Log(" left");
|
||||
}
|
||||
SDL_Log("\n");
|
||||
break;
|
||||
case SDL_EVENT_JOYSTICK_BUTTON_DOWN:
|
||||
SDL_Log("Joystick %" SDL_PRIu32 " button %d down\n",
|
||||
event.jbutton.which, event.jbutton.button);
|
||||
/* First button triggers a 0.5 second full strength rumble */
|
||||
if (event.jbutton.button == 0) {
|
||||
SDL_RumbleJoystick(joystick, 0xFFFF, 0xFFFF, 500);
|
||||
}
|
||||
break;
|
||||
case SDL_EVENT_JOYSTICK_BUTTON_UP:
|
||||
SDL_Log("Joystick %" SDL_PRIu32 " button %d up\n",
|
||||
event.jbutton.which, event.jbutton.button);
|
||||
break;
|
||||
case SDL_EVENT_KEY_DOWN:
|
||||
/* Press the L key to lag for 3 seconds, to see what happens
|
||||
when SDL doesn't service the event loop quickly. */
|
||||
if (event.key.keysym.sym == SDLK_l) {
|
||||
SDL_Log("Lagging for 3 seconds...\n");
|
||||
SDL_Delay(3000);
|
||||
break;
|
||||
}
|
||||
|
||||
if ((event.key.keysym.sym != SDLK_ESCAPE) &&
|
||||
(event.key.keysym.sym != SDLK_AC_BACK)) {
|
||||
break;
|
||||
}
|
||||
SDL_FALLTHROUGH;
|
||||
case SDL_EVENT_FINGER_DOWN:
|
||||
case SDL_EVENT_MOUSE_BUTTON_DOWN:
|
||||
case SDL_EVENT_QUIT:
|
||||
*done = SDL_TRUE;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (joystick) {
|
||||
const int BUTTONS_PER_LINE = ((SCREEN_WIDTH - 4) / 34);
|
||||
int x, y;
|
||||
|
||||
/* Update visual joystick state */
|
||||
SDL_SetRenderDrawColor(screen, 0x00, 0xFF, 0x00, SDL_ALPHA_OPAQUE);
|
||||
y = SCREEN_HEIGHT - ((((SDL_GetNumJoystickButtons(joystick) + (BUTTONS_PER_LINE - 1)) / BUTTONS_PER_LINE) + 1) * 34);
|
||||
for (i = 0; i < SDL_GetNumJoystickButtons(joystick); ++i) {
|
||||
if ((i % BUTTONS_PER_LINE) == 0) {
|
||||
y += 34;
|
||||
}
|
||||
if (SDL_GetJoystickButton(joystick, i) == SDL_PRESSED) {
|
||||
x = 2 + (i % BUTTONS_PER_LINE) * 34;
|
||||
DrawRect(screen, x, y, 32, 32);
|
||||
}
|
||||
}
|
||||
|
||||
SDL_SetRenderDrawColor(screen, 0xFF, 0x00, 0x00, SDL_ALPHA_OPAQUE);
|
||||
for (i = 0; i < SDL_GetNumJoystickAxes(joystick); ++i) {
|
||||
/* Draw the X/Y axis */
|
||||
x = (((int)SDL_GetJoystickAxis(joystick, i)) + 32768);
|
||||
x *= SCREEN_WIDTH;
|
||||
x /= 65535;
|
||||
if (x < 0) {
|
||||
x = 0;
|
||||
} else if (x > (SCREEN_WIDTH - 16)) {
|
||||
x = SCREEN_WIDTH - 16;
|
||||
}
|
||||
++i;
|
||||
if (i < SDL_GetNumJoystickAxes(joystick)) {
|
||||
y = (((int)SDL_GetJoystickAxis(joystick, i)) + 32768);
|
||||
} else {
|
||||
y = 32768;
|
||||
}
|
||||
y *= SCREEN_HEIGHT;
|
||||
y /= 65535;
|
||||
if (y < 0) {
|
||||
y = 0;
|
||||
} else if (y > (SCREEN_HEIGHT - 16)) {
|
||||
y = SCREEN_HEIGHT - 16;
|
||||
}
|
||||
|
||||
DrawRect(screen, x, y, 16, 16);
|
||||
}
|
||||
|
||||
SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0xFF, SDL_ALPHA_OPAQUE);
|
||||
for (i = 0; i < SDL_GetNumJoystickHats(joystick); ++i) {
|
||||
/* Derive the new position */
|
||||
const Uint8 hat_pos = SDL_GetJoystickHat(joystick, i);
|
||||
x = SCREEN_WIDTH / 2;
|
||||
y = SCREEN_HEIGHT / 2;
|
||||
|
||||
if (hat_pos & SDL_HAT_UP) {
|
||||
y = 0;
|
||||
} else if (hat_pos & SDL_HAT_DOWN) {
|
||||
y = SCREEN_HEIGHT - 8;
|
||||
}
|
||||
|
||||
if (hat_pos & SDL_HAT_LEFT) {
|
||||
x = 0;
|
||||
} else if (hat_pos & SDL_HAT_RIGHT) {
|
||||
x = SCREEN_WIDTH - 8;
|
||||
}
|
||||
|
||||
DrawRect(screen, x, y, 8, 8);
|
||||
}
|
||||
}
|
||||
|
||||
SDL_Delay(16);
|
||||
SDL_RenderPresent(screen);
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
if (*done == SDL_TRUE) {
|
||||
emscripten_cancel_main_loop();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
SDL_bool done;
|
||||
SDLTest_CommonState *state;
|
||||
|
||||
/* Initialize test framework */
|
||||
state = SDLTest_CommonCreateState(argv, 0);
|
||||
if (state == NULL) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");
|
||||
|
||||
/* Enable standard application logging */
|
||||
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
|
||||
|
||||
/* Parse commandline */
|
||||
if (!SDLTest_CommonDefaultArgs(state, argc, argv)) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* Initialize SDL (Note: video is required to start event loop) */
|
||||
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
|
||||
/* Create a window to display joystick axis position */
|
||||
window = SDL_CreateWindow("Joystick Test", SCREEN_WIDTH, SCREEN_HEIGHT, 0);
|
||||
if (window == NULL) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
screen = SDL_CreateRenderer(window, NULL, 0);
|
||||
if (screen == NULL) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
|
||||
SDL_DestroyWindow(window);
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
|
||||
SDL_RenderClear(screen);
|
||||
SDL_RenderPresent(screen);
|
||||
|
||||
done = SDL_FALSE;
|
||||
|
||||
/* Loop, getting joystick events! */
|
||||
#ifdef __EMSCRIPTEN__
|
||||
emscripten_set_main_loop_arg(loop, &done, 0, 1);
|
||||
#else
|
||||
while (!done) {
|
||||
loop(&done);
|
||||
}
|
||||
#endif
|
||||
|
||||
SDL_DestroyRenderer(screen);
|
||||
SDL_DestroyWindow(window);
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK);
|
||||
SDLTest_CommonDestroyState(state);
|
||||
|
||||
return 0;
|
||||
}
|
Reference in New Issue
Block a user