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@@ -26,6 +26,14 @@ freely, subject to the following restrictions:
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* # CategoryTime
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*
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* SDL realtime clock and date/time routines.
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*
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* There are two data types that are used in this category: SDL_Time, which
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* represents the nanoseconds since a specific moment (an "epoch"), and
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* SDL_DateTime, which breaks time down into human-understandable components:
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* years, months, days, hours, etc.
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*
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* Much of the functionality is involved in converting those two types to
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* other useful forms.
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*/
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#include <SDL3/SDL_error.h>
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@@ -22,7 +22,18 @@
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/**
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* # CategoryTouch
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*
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* SDL touch management.
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* SDL offers touch input, on platforms that support it. It can manage
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* multiple touch devices and track multiple fingers on those devices.
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*
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* Touches are mostly dealt with through the event system, in the
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* SDL_EVENT_FINGER_DOWN, SDL_EVENT_FINGER_MOTION, and SDL_EVENT_FINGER_UP
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* events, but there are also functions to query for hardware details, etc.
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*
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* The touch system, by default, will also send virtual mouse events; this can
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* be useful for making a some desktop apps work on a phone without
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* significant changes. For apps that care about mouse and touch input
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* separately, they should ignore mouse events that have a `which` field of
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* SDL_TOUCH_MOUSEID.
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*/
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#ifndef SDL_touch_h_
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@@ -22,7 +22,11 @@
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/**
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* # CategoryTray
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*
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* System tray menu support.
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* SDL offers a way to add items to the "system tray" (more correctly called
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* the "notification area" on Windows). On platforms that offer this concept,
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* an SDL app can add a tray icon, submenus, checkboxes, and clickable
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* entries, and register a callback that is fired when the user clicks on
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* these pieces.
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*/
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#ifndef SDL_tray_h_
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