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Sync SDL3 wiki -> header
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@@ -2007,7 +2007,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_RenderPresent(SDL_Renderer *renderer);
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extern SDL_DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture *texture);
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/**
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* Destroy the rendering context for a window and free all associated textures.
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* Destroy the rendering context for a window and free all associated
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* textures.
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*
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* This should be called before destroying the associated window.
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*
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