Fix SDL_GPUShaderFormat flag values

Fixes #10797
This commit is contained in:
cosmonaut
2024-09-11 15:39:06 -07:00
parent 4d135fb696
commit d62e3c3791

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@@ -587,12 +587,12 @@ typedef enum SDL_GPUShaderStage
typedef Uint32 SDL_GPUShaderFormat;
#define SDL_GPU_SHADERFORMAT_INVALID 0
#define SDL_GPU_SHADERFORMAT_PRIVATE (1u << 1) /**< Shaders for NDA'd platforms. */
#define SDL_GPU_SHADERFORMAT_SPIRV (1u << 2) /**< SPIR-V shaders for Vulkan. */
#define SDL_GPU_SHADERFORMAT_DXBC (1u << 3) /**< DXBC SM5_0 shaders for D3D11. */
#define SDL_GPU_SHADERFORMAT_DXIL (1u << 4) /**< DXIL shaders for D3D12. */
#define SDL_GPU_SHADERFORMAT_MSL (1u << 5) /**< MSL shaders for Metal. */
#define SDL_GPU_SHADERFORMAT_METALLIB (1u << 6) /**< Precompiled metallib shaders for Metal. */
#define SDL_GPU_SHADERFORMAT_PRIVATE (1u << 0) /**< Shaders for NDA'd platforms. */
#define SDL_GPU_SHADERFORMAT_SPIRV (1u << 1) /**< SPIR-V shaders for Vulkan. */
#define SDL_GPU_SHADERFORMAT_DXBC (1u << 2) /**< DXBC SM5_0 shaders for D3D11. */
#define SDL_GPU_SHADERFORMAT_DXIL (1u << 3) /**< DXIL shaders for D3D12. */
#define SDL_GPU_SHADERFORMAT_MSL (1u << 4) /**< MSL shaders for Metal. */
#define SDL_GPU_SHADERFORMAT_METALLIB (1u << 5) /**< Precompiled metallib shaders for Metal. */
/**
* Specifies the format of a vertex attribute.