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https://github.com/libsdl-org/SDL.git
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@@ -587,12 +587,12 @@ typedef enum SDL_GPUShaderStage
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typedef Uint32 SDL_GPUShaderFormat;
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#define SDL_GPU_SHADERFORMAT_INVALID 0
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#define SDL_GPU_SHADERFORMAT_PRIVATE (1u << 1) /**< Shaders for NDA'd platforms. */
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#define SDL_GPU_SHADERFORMAT_SPIRV (1u << 2) /**< SPIR-V shaders for Vulkan. */
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#define SDL_GPU_SHADERFORMAT_DXBC (1u << 3) /**< DXBC SM5_0 shaders for D3D11. */
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#define SDL_GPU_SHADERFORMAT_DXIL (1u << 4) /**< DXIL shaders for D3D12. */
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#define SDL_GPU_SHADERFORMAT_MSL (1u << 5) /**< MSL shaders for Metal. */
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#define SDL_GPU_SHADERFORMAT_METALLIB (1u << 6) /**< Precompiled metallib shaders for Metal. */
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#define SDL_GPU_SHADERFORMAT_PRIVATE (1u << 0) /**< Shaders for NDA'd platforms. */
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#define SDL_GPU_SHADERFORMAT_SPIRV (1u << 1) /**< SPIR-V shaders for Vulkan. */
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#define SDL_GPU_SHADERFORMAT_DXBC (1u << 2) /**< DXBC SM5_0 shaders for D3D11. */
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#define SDL_GPU_SHADERFORMAT_DXIL (1u << 3) /**< DXIL shaders for D3D12. */
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#define SDL_GPU_SHADERFORMAT_MSL (1u << 4) /**< MSL shaders for Metal. */
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#define SDL_GPU_SHADERFORMAT_METALLIB (1u << 5) /**< Precompiled metallib shaders for Metal. */
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/**
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* Specifies the format of a vertex attribute.
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