mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-09-17 02:32:04 +00:00
@@ -2837,6 +2837,26 @@ extern "C" {
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*/
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#define SDL_HINT_MAC_SCROLL_MOMENTUM "SDL_MAC_SCROLL_MOMENTUM"
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/**
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* A variable controlling whether the GCMouse API will be used on macOS.
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*
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* On supported versions of macOS, GCMouse is usually a better way to
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* read mouse input, but may cause problems in some scenarios (remote control
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* software that wants to send non-GCMouse input events, etc).
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*
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* When GCMouse is disabled, SDL will use standard Cocoa mouse events.
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*
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* The variable can be set to the following values:
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*
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* - "0": GCMouse won't be used.
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* - "1": GCMouse will be used if available. (default)
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*
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* This hint needs to be set before SDL_Init().
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*
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* \since This hint is available since SDL 3.6.0.
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*/
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#define SDL_HINT_MAC_USE_GCMOUSE "SDL_MAC_USE_GCMOUSE"
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/**
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* A variable controlling whether holding down a key will repeat the pressed
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* key or open the accents menu on macOS.
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@@ -451,6 +451,10 @@ static void Cocoa_OnGCMouseDisconnected(GCMouse *mouse)
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void Cocoa_InitGCMouse(void)
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{
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if (!SDL_GetHintBoolean(SDL_HINT_MAC_USE_GCMOUSE, true)) {
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return;
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}
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@autoreleasepool {
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// These APIs are available starting in macOS Big Sur, but we don't enable
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// GCMouse until Sonoma due to broken motion and button events on MacBooks
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