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ps2audio: Patched to compile.
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@@ -61,7 +61,7 @@ static int PS2AUDIO_OpenDevice(SDL_AudioDevice *device)
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device->hidden->channel = audsrv_set_format(&format);
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audsrv_set_volume(MAX_VOLUME);
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if (_this->hidden->channel < 0) {
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if (device->hidden->channel < 0) {
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return SDL_SetError("Couldn't reserve hardware channel");
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}
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@@ -110,9 +110,9 @@ static void PS2AUDIO_CloseDevice(SDL_AudioDevice *device)
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device->hidden->channel = -1;
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}
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if (_this->hidden->rawbuf != NULL) {
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SDL_aligned_free(_this->hidden->rawbuf);
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_this->hidden->rawbuf = NULL;
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if (device->hidden->rawbuf != NULL) {
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SDL_aligned_free(device->hidden->rawbuf);
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device->hidden->rawbuf =2 NULL;
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}
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SDL_free(device->hidden);
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device->hidden = NULL;
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