GPU: Fix wrong Vulkan swapchain size when retrying acquire

This commit is contained in:
Cheney Wang
2025-07-30 17:44:47 -04:00
committed by Sam Lantinga
parent 3d1a28ccf2
commit d8ac51859e

View File

@@ -9951,13 +9951,6 @@ static bool VULKAN_INTERNAL_AcquireSwapchainTexture(
}
}
if (swapchainTextureWidth) {
*swapchainTextureWidth = windowData->width;
}
if (swapchainTextureHeight) {
*swapchainTextureHeight = windowData->height;
}
if (windowData->inFlightFences[windowData->frameCounter] != NULL) {
if (block) {
// If we are blocking, just wait for the fence!
@@ -10009,6 +10002,14 @@ static bool VULKAN_INTERNAL_AcquireSwapchainTexture(
}
}
if (swapchainTextureWidth) {
*swapchainTextureWidth = windowData->width;
}
if (swapchainTextureHeight) {
*swapchainTextureHeight = windowData->height;
}
swapchainTextureContainer = &windowData->textureContainers[swapchainImageIndex];
// We need a special execution dependency with pWaitDstStageMask or image transition can start before acquire finishes