Use the standard gamepad type for Switch Pro controllers using the GameCube form factor

This commit is contained in:
Sam Lantinga
2023-11-10 16:11:10 -08:00
parent a5a47d3bee
commit d98e1bdfe1
5 changed files with 120 additions and 121 deletions

View File

@@ -798,31 +798,23 @@ static GamepadMapping_t *SDL_CreateMappingForHIDAPIGamepad(SDL_JoystickGUID guid
/* The original SHIELD controller has a touchpad as well */
SDL_strlcat(mapping_string, "touchpad:b16,", sizeof(mapping_string));
}
} else {
switch (SDL_GetGamepadTypeFromGUID(guid, NULL)) {
case SDL_GAMEPAD_TYPE_PS4:
/* PS4 controllers have an additional touchpad button */
SDL_strlcat(mapping_string, "touchpad:b15,", sizeof(mapping_string));
break;
case SDL_GAMEPAD_TYPE_PS5:
/* PS5 controllers have a microphone button and an additional touchpad button */
SDL_strlcat(mapping_string, "touchpad:b15,misc1:b16,", sizeof(mapping_string));
/* DualSense Edge controllers have paddles */
if (SDL_IsJoystickDualSenseEdge(vendor, product)) {
SDL_strlcat(mapping_string, "paddle1:b20,paddle2:b19,paddle3:b18,paddle4:b17,", sizeof(mapping_string));
}
break;
case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO:
/* Nintendo Switch Pro controllers have a screenshot button */
SDL_strlcat(mapping_string, "misc1:b15,", sizeof(mapping_string));
break;
default:
if (vendor == 0 && product == 0) {
/* This is a Bluetooth Nintendo Switch Pro controller */
SDL_strlcat(mapping_string, "misc1:b15,", sizeof(mapping_string));
}
break;
} else if (SDL_IsJoystickPS4(vendor, product)) {
/* PS4 controllers have an additional touchpad button */
SDL_strlcat(mapping_string, "touchpad:b15,", sizeof(mapping_string));
} else if (SDL_IsJoystickPS5(vendor, product)) {
/* PS5 controllers have a microphone button and an additional touchpad button */
SDL_strlcat(mapping_string, "touchpad:b15,misc1:b16,", sizeof(mapping_string));
/* DualSense Edge controllers have paddles */
if (SDL_IsJoystickDualSenseEdge(vendor, product)) {
SDL_strlcat(mapping_string, "paddle1:b20,paddle2:b19,paddle3:b18,paddle4:b17,", sizeof(mapping_string));
}
} else if (SDL_IsJoystickNintendoSwitchPro(vendor, product) ||
SDL_IsJoystickNintendoSwitchProInputOnly(vendor, product)) {
/* Nintendo Switch Pro controllers have a screenshot button */
SDL_strlcat(mapping_string, "misc1:b15,", sizeof(mapping_string));
} else if (vendor == 0 && product == 0) {
/* This is a Bluetooth Nintendo Switch Pro controller */
SDL_strlcat(mapping_string, "misc1:b15,", sizeof(mapping_string));
}
}

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@@ -2368,6 +2368,10 @@ SDL_GamepadType SDL_GetGamepadTypeFromVIDPID(Uint16 vendor, Uint16 product, cons
} else if (vendor == USB_VENDOR_NINTENDO && product == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_PAIR) {
type = SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR;
} else if (forUI && SDL_IsJoystickGameCube(vendor, product)) {
/* We don't have a type for the Nintendo GameCube controller */
type = SDL_GAMEPAD_TYPE_STANDARD;
} else {
switch (GuessControllerType(vendor, product)) {
case k_eControllerType_XBox360Controller:
@@ -2595,6 +2599,23 @@ SDL_bool SDL_IsJoystickNintendoSwitchJoyConPair(Uint16 vendor_id, Uint16 product
return vendor_id == USB_VENDOR_NINTENDO && product_id == USB_PRODUCT_NINTENDO_SWITCH_JOYCON_PAIR;
}
SDL_bool SDL_IsJoystickGameCube(Uint16 vendor_id, Uint16 product_id)
{
static Uint32 gamecube_formfactor[] = {
MAKE_VIDPID(0x0e6f, 0x0185), /* PDP Wired Fight Pad Pro for Nintendo Switch */
MAKE_VIDPID(0x20d6, 0xa711), /* PowerA Wired Controller Nintendo GameCube Style */
};
Uint32 id = MAKE_VIDPID(vendor_id, product_id);
int i;
for (i = 0; i < SDL_arraysize(gamecube_formfactor); ++i) {
if (id == gamecube_formfactor[i]) {
return SDL_TRUE;
}
}
return SDL_FALSE;
}
SDL_bool SDL_IsJoystickAmazonLunaController(Uint16 vendor_id, Uint16 product_id)
{
return ((vendor_id == USB_VENDOR_AMAZON && product_id == USB_PRODUCT_AMAZON_LUNA_CONTROLLER) ||

View File

@@ -108,6 +108,9 @@ extern SDL_bool SDL_IsJoystickNintendoSwitchJoyConRight(Uint16 vendor_id, Uint16
extern SDL_bool SDL_IsJoystickNintendoSwitchJoyConGrip(Uint16 vendor_id, Uint16 product_id);
extern SDL_bool SDL_IsJoystickNintendoSwitchJoyConPair(Uint16 vendor_id, Uint16 product_id);
/* Function to return whether a joystick is a Nintendo GameCube style controller */
extern SDL_bool SDL_IsJoystickGameCube(Uint16 vendor_id, Uint16 product_id);
/* Function to return whether a joystick is an Amazon Luna controller */
extern SDL_bool SDL_IsJoystickAmazonLunaController(Uint16 vendor_id, Uint16 product_id);

View File

@@ -567,7 +567,7 @@ static const ControllerDescription_t arrControllers[] = {
// The first two, at least, shouldn't have their buttons remapped, and since we
// can't tell which model we're actually using, we won't do any button remapping
// for any of them.
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x00dc ), k_eControllerType_XInputSwitchController, NULL }, // HORIPAD S - Looks like a Switch controller but uses the Xbox 360 controller protocol
{ MAKE_CONTROLLER_ID( 0x0f0d, 0x00dc ), k_eControllerType_XInputSwitchController, NULL }, // HORIPAD S - Looks like a Switch controller but uses the Xbox 360 controller protocol, there is also a version of this that looks like a GameCube controller
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0180 ), k_eControllerType_SwitchInputOnlyController, NULL }, // PDP Faceoff Wired Pro Controller for Nintendo Switch
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0181 ), k_eControllerType_SwitchInputOnlyController, NULL }, // PDP Faceoff Deluxe Wired Pro Controller for Nintendo Switch
{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0184 ), k_eControllerType_SwitchInputOnlyController, NULL }, // PDP Faceoff Wired Deluxe+ Audio Controller

View File

@@ -263,7 +263,6 @@ typedef struct
SDL_HIDAPI_Device *device;
SDL_Joystick *joystick;
SDL_bool m_bInputOnly;
SDL_bool m_bIsGameCube;
SDL_bool m_bUseButtonLabels;
SDL_bool m_bPlayerLights;
int m_nPlayerIndex;
@@ -909,8 +908,7 @@ static Sint16 ApplyStickCalibration(SDL_DriverSwitch_Context *ctx, int nStick, i
ctx->m_StickExtents[nStick].axis[nAxis].sMin = sRawValue;
}
return (Sint16)HIDAPI_RemapVal(sRawValue, ctx->m_StickExtents[nStick].axis[nAxis].sMin, ctx->m_StickExtents[nStick].axis[nAxis].sMax,
SDL_MIN_SINT16, SDL_MAX_SINT16);
return (Sint16)HIDAPI_RemapVal(sRawValue, ctx->m_StickExtents[nStick].axis[nAxis].sMin, ctx->m_StickExtents[nStick].axis[nAxis].sMax, SDL_MIN_SINT16, SDL_MAX_SINT16);
}
static Sint16 ApplySimpleStickCalibration(SDL_DriverSwitch_Context *ctx, int nStick, int nAxis, Sint16 sRawValue)
@@ -927,8 +925,7 @@ static Sint16 ApplySimpleStickCalibration(SDL_DriverSwitch_Context *ctx, int nSt
ctx->m_SimpleStickExtents[nStick].axis[nAxis].sMin = sRawValue;
}
return (Sint16)HIDAPI_RemapVal(sRawValue, ctx->m_SimpleStickExtents[nStick].axis[nAxis].sMin, ctx->m_SimpleStickExtents[nStick].axis[nAxis].sMax,
SDL_MIN_SINT16, SDL_MAX_SINT16);
return (Sint16)HIDAPI_RemapVal(sRawValue, ctx->m_SimpleStickExtents[nStick].axis[nAxis].sMin, ctx->m_SimpleStickExtents[nStick].axis[nAxis].sMax, SDL_MIN_SINT16, SDL_MAX_SINT16);
}
static Uint8 RemapButton(SDL_DriverSwitch_Context *ctx, Uint8 button)
@@ -1034,7 +1031,10 @@ static SDL_bool HasHomeLED(SDL_DriverSwitch_Context *ctx)
static SDL_bool AlwaysUsesLabels(int vendor_id, int product_id, ESwitchDeviceInfoControllerType eControllerType)
{
/* These controllers don't have a diamond button configuration, so always use labels */
/* Some controllers don't have a diamond button configuration, so should always use labels */
if (SDL_IsJoystickGameCube(vendor_id, product_id)) {
return SDL_TRUE;
}
switch (eControllerType) {
case k_eSwitchDeviceInfoControllerType_HVCLeft:
case k_eSwitchDeviceInfoControllerType_HVCRight:
@@ -1048,25 +1048,6 @@ static SDL_bool AlwaysUsesLabels(int vendor_id, int product_id, ESwitchDeviceInf
}
}
static SDL_bool IsGameCubeFormFactor(int vendor_id, int product_id)
{
#if 0
static Uint32 gamecube_formfactor[] = {
MAKE_VIDPID(0x0e6f, 0x0185), /* PDP Wired Fight Pad Pro for Nintendo Switch */
MAKE_VIDPID(0x20d6, 0xa711), /* Core (Plus) Wired Controller */
};
Uint32 id = MAKE_VIDPID(vendor_id, product_id);
int i;
for (i = 0; i < SDL_arraysize(gamecube_formfactor); ++i) {
if (id == gamecube_formfactor[i]) {
return SDL_TRUE;
}
}
#endif
return SDL_FALSE;
}
static void HIDAPI_DriverNintendoClassic_RegisterHints(SDL_HintCallback callback, void *userdata)
{
SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC, callback, userdata);
@@ -1183,73 +1164,80 @@ static SDL_bool HIDAPI_DriverSwitch_IsSupportedDevice(SDL_HIDAPI_Device *device,
static void UpdateDeviceIdentity(SDL_HIDAPI_Device *device)
{
SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)device->context;
char serial[18];
switch (ctx->m_eControllerType) {
case k_eSwitchDeviceInfoControllerType_JoyConLeft:
HIDAPI_SetDeviceName(device, "Nintendo Switch Joy-Con (L)");
HIDAPI_SetDeviceProduct(device, USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_SWITCH_JOYCON_LEFT);
device->type = SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT;
break;
case k_eSwitchDeviceInfoControllerType_JoyConRight:
HIDAPI_SetDeviceName(device, "Nintendo Switch Joy-Con (R)");
HIDAPI_SetDeviceProduct(device, USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_SWITCH_JOYCON_RIGHT);
device->type = SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT;
break;
case k_eSwitchDeviceInfoControllerType_ProController:
case k_eSwitchDeviceInfoControllerType_LicProController:
HIDAPI_SetDeviceName(device, "Nintendo Switch Pro Controller");
HIDAPI_SetDeviceProduct(device, USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_SWITCH_PRO);
device->type = SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO;
break;
case k_eSwitchDeviceInfoControllerType_HVCLeft:
HIDAPI_SetDeviceName(device, "Nintendo HVC Controller (1)");
device->type = SDL_GAMEPAD_TYPE_STANDARD;
break;
case k_eSwitchDeviceInfoControllerType_HVCRight:
HIDAPI_SetDeviceName(device, "Nintendo HVC Controller (2)");
device->type = SDL_GAMEPAD_TYPE_STANDARD;
break;
case k_eSwitchDeviceInfoControllerType_NESLeft:
HIDAPI_SetDeviceName(device, "Nintendo NES Controller (L)");
device->type = SDL_GAMEPAD_TYPE_STANDARD;
break;
case k_eSwitchDeviceInfoControllerType_NESRight:
HIDAPI_SetDeviceName(device, "Nintendo NES Controller (R)");
device->type = SDL_GAMEPAD_TYPE_STANDARD;
break;
case k_eSwitchDeviceInfoControllerType_SNES:
HIDAPI_SetDeviceName(device, "Nintendo SNES Controller");
HIDAPI_SetDeviceProduct(device, USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_SNES_CONTROLLER);
device->type = SDL_GAMEPAD_TYPE_STANDARD;
break;
case k_eSwitchDeviceInfoControllerType_N64:
HIDAPI_SetDeviceName(device, "Nintendo N64 Controller");
HIDAPI_SetDeviceProduct(device, USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_N64_CONTROLLER);
device->type = SDL_GAMEPAD_TYPE_STANDARD;
break;
case k_eSwitchDeviceInfoControllerType_SEGA_Genesis:
HIDAPI_SetDeviceName(device, "Nintendo SEGA Genesis Controller");
HIDAPI_SetDeviceProduct(device, USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_SEGA_GENESIS_CONTROLLER);
device->type = SDL_GAMEPAD_TYPE_STANDARD;
break;
case k_eSwitchDeviceInfoControllerType_Unknown:
/* We couldn't read the device info for this controller, might not be fully compliant */
return;
default:
device->type = SDL_GAMEPAD_TYPE_STANDARD;
break;
if (ctx->m_bInputOnly) {
if (SDL_IsJoystickGameCube(device->vendor_id, device->product_id)) {
device->type = SDL_GAMEPAD_TYPE_STANDARD;
}
} else {
char serial[18];
switch (ctx->m_eControllerType) {
case k_eSwitchDeviceInfoControllerType_JoyConLeft:
HIDAPI_SetDeviceName(device, "Nintendo Switch Joy-Con (L)");
HIDAPI_SetDeviceProduct(device, USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_SWITCH_JOYCON_LEFT);
device->type = SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT;
break;
case k_eSwitchDeviceInfoControllerType_JoyConRight:
HIDAPI_SetDeviceName(device, "Nintendo Switch Joy-Con (R)");
HIDAPI_SetDeviceProduct(device, USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_SWITCH_JOYCON_RIGHT);
device->type = SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT;
break;
case k_eSwitchDeviceInfoControllerType_ProController:
case k_eSwitchDeviceInfoControllerType_LicProController:
HIDAPI_SetDeviceName(device, "Nintendo Switch Pro Controller");
HIDAPI_SetDeviceProduct(device, USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_SWITCH_PRO);
device->type = SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO;
break;
case k_eSwitchDeviceInfoControllerType_HVCLeft:
HIDAPI_SetDeviceName(device, "Nintendo HVC Controller (1)");
device->type = SDL_GAMEPAD_TYPE_STANDARD;
break;
case k_eSwitchDeviceInfoControllerType_HVCRight:
HIDAPI_SetDeviceName(device, "Nintendo HVC Controller (2)");
device->type = SDL_GAMEPAD_TYPE_STANDARD;
break;
case k_eSwitchDeviceInfoControllerType_NESLeft:
HIDAPI_SetDeviceName(device, "Nintendo NES Controller (L)");
device->type = SDL_GAMEPAD_TYPE_STANDARD;
break;
case k_eSwitchDeviceInfoControllerType_NESRight:
HIDAPI_SetDeviceName(device, "Nintendo NES Controller (R)");
device->type = SDL_GAMEPAD_TYPE_STANDARD;
break;
case k_eSwitchDeviceInfoControllerType_SNES:
HIDAPI_SetDeviceName(device, "Nintendo SNES Controller");
HIDAPI_SetDeviceProduct(device, USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_SNES_CONTROLLER);
device->type = SDL_GAMEPAD_TYPE_STANDARD;
break;
case k_eSwitchDeviceInfoControllerType_N64:
HIDAPI_SetDeviceName(device, "Nintendo N64 Controller");
HIDAPI_SetDeviceProduct(device, USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_N64_CONTROLLER);
device->type = SDL_GAMEPAD_TYPE_STANDARD;
break;
case k_eSwitchDeviceInfoControllerType_SEGA_Genesis:
HIDAPI_SetDeviceName(device, "Nintendo SEGA Genesis Controller");
HIDAPI_SetDeviceProduct(device, USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_SEGA_GENESIS_CONTROLLER);
device->type = SDL_GAMEPAD_TYPE_STANDARD;
break;
case k_eSwitchDeviceInfoControllerType_Unknown:
/* We couldn't read the device info for this controller, might not be fully compliant */
return;
default:
device->type = SDL_GAMEPAD_TYPE_STANDARD;
break;
}
device->guid.data[15] = ctx->m_eControllerType;
(void)SDL_snprintf(serial, sizeof(serial), "%.2x-%.2x-%.2x-%.2x-%.2x-%.2x",
ctx->m_rgucMACAddress[0],
ctx->m_rgucMACAddress[1],
ctx->m_rgucMACAddress[2],
ctx->m_rgucMACAddress[3],
ctx->m_rgucMACAddress[4],
ctx->m_rgucMACAddress[5]);
HIDAPI_SetDeviceSerial(device, serial);
}
device->guid.data[15] = ctx->m_eControllerType;
(void)SDL_snprintf(serial, sizeof(serial), "%.2x-%.2x-%.2x-%.2x-%.2x-%.2x",
ctx->m_rgucMACAddress[0],
ctx->m_rgucMACAddress[1],
ctx->m_rgucMACAddress[2],
ctx->m_rgucMACAddress[3],
ctx->m_rgucMACAddress[4],
ctx->m_rgucMACAddress[5]);
HIDAPI_SetDeviceSerial(device, serial);
}
static SDL_bool HIDAPI_DriverSwitch_InitDevice(SDL_HIDAPI_Device *device)
@@ -1267,11 +1255,6 @@ static SDL_bool HIDAPI_DriverSwitch_InitDevice(SDL_HIDAPI_Device *device)
ctx->m_nMaxWriteAttempts = GetMaxWriteAttempts(device);
ctx->m_bSyncWrite = SDL_TRUE;
if (IsGameCubeFormFactor(device->vendor_id, device->product_id)) {
/* This is a controller shaped like a GameCube controller, with a large central A button */
ctx->m_bIsGameCube = SDL_TRUE;
}
/* Find out whether or not we can send output reports */
ctx->m_bInputOnly = SDL_IsJoystickNintendoSwitchProInputOnly(device->vendor_id, device->product_id);
if (!ctx->m_bInputOnly) {
@@ -1280,8 +1263,8 @@ static SDL_bool HIDAPI_DriverSwitch_InitDevice(SDL_HIDAPI_Device *device)
SetNeutralRumble(&ctx->m_RumblePacket.rumbleData[1]);
BReadDeviceInfo(ctx);
UpdateDeviceIdentity(device);
}
UpdateDeviceIdentity(device);
/* Prefer the USB device over the Bluetooth device */
if (device->is_bluetooth) {