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PSP: Run clang-format on PSP_ShowScreenKeyboard function
This commit is contained in:
committed by
Sam Lantinga
parent
2f153f801a
commit
db39db3e47
@@ -394,7 +394,7 @@ bool PSP_HasScreenKeyboardSupport(SDL_VideoDevice *_this)
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void PSP_ShowScreenKeyboard(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID props)
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{
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char list[0x20000] __attribute__((aligned(64))); // Needed for sceGuStart to work
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char list[0x20000] __attribute__((aligned(64))); // Needed for sceGuStart to work
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int done = 0;
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int input_text_length = 128;
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void *received_text = SDL_calloc(input_text_length, sizeof(Uint16));
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@@ -451,7 +451,7 @@ void PSP_ShowScreenKeyboard(SDL_VideoDevice *_this, SDL_Window *window, SDL_Prop
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data.intext = NULL;
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data.outtextlength = input_text_length;
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data.outtextlimit = input_text_length;
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data.outtext = (unsigned short *) received_text;
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data.outtext = (unsigned short *)received_text;
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params.base.size = sizeof(params);
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sceUtilityGetSystemParamInt(PSP_SYSTEMPARAM_ID_INT_LANGUAGE, ¶ms.base.language);
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@@ -467,7 +467,7 @@ void PSP_ShowScreenKeyboard(SDL_VideoDevice *_this, SDL_Window *window, SDL_Prop
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SDL_SendScreenKeyboardShown();
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while(!done) {
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while (!done) {
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sceGuStart(GU_DIRECT, list);
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sceGuClearColor(0);
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sceGuClear(GU_COLOR_BUFFER_BIT);
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@@ -476,21 +476,20 @@ void PSP_ShowScreenKeyboard(SDL_VideoDevice *_this, SDL_Window *window, SDL_Prop
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sceGuClear(GU_DEPTH_BUFFER_BIT);
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}
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sceGuFinish();
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sceGuSync(0,0);
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sceGuSync(0, 0);
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switch(sceUtilityOskGetStatus())
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{
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case PSP_UTILITY_DIALOG_VISIBLE:
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sceUtilityOskUpdate(1);
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break;
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case PSP_UTILITY_DIALOG_QUIT:
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sceUtilityOskShutdownStart();
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break;
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case PSP_UTILITY_DIALOG_NONE:
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done = 1;
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break;
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default :
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break;
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switch (sceUtilityOskGetStatus()) {
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case PSP_UTILITY_DIALOG_VISIBLE:
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sceUtilityOskUpdate(1);
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break;
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case PSP_UTILITY_DIALOG_QUIT:
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sceUtilityOskShutdownStart();
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break;
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case PSP_UTILITY_DIALOG_NONE:
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done = 1;
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break;
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default:
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break;
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}
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sceDisplayWaitVblankStart();
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sceGuSwapBuffers();
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@@ -506,7 +505,7 @@ void PSP_ShowScreenKeyboard(SDL_VideoDevice *_this, SDL_Window *window, SDL_Prop
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return;
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}
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string_to_send = SDL_calloc(input_text_length, 3); // utf-8 characters can use up to 4 bytes, but the PSP keyboard has characters up to 3
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string_to_send = SDL_calloc(input_text_length, 3); // utf-8 characters can use up to 4 bytes, but the PSP keyboard has characters up to 3
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if (!string_to_send) {
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SDL_Log("Error: Failed to allocate buffer for converting osk input to utf-8");
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SDL_free(string_to_send);
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@@ -518,7 +517,7 @@ void PSP_ShowScreenKeyboard(SDL_VideoDevice *_this, SDL_Window *window, SDL_Prop
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text_string = string_to_send;
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outbytesleft = input_text_length * 3;
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iconv_result = SDL_iconv(iconv, (const char **) &received_text, (size_t *) &inbytesleft, (char **) &text_string, &outbytesleft);
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iconv_result = SDL_iconv(iconv, (const char **)&received_text, (size_t *)&inbytesleft, (char **)&text_string, &outbytesleft);
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if (iconv_result == 0) {
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SDL_SendKeyboardText(string_to_send);
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} else {
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