Sync SDL3 wiki -> header

[ci skip]
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SDL Wiki Bot
2025-12-14 18:40:08 +00:00
parent ae8df644d7
commit de642c8890

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@@ -3674,7 +3674,6 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputePipeline(
* Be sure your shader is set up according to the requirements documented in
* SDL_CreateGPUComputePipeline().
*
*
* \param compute_pass a compute pass handle.
* \param first_slot the compute sampler slot to begin binding from.
* \param texture_sampler_bindings an array of texture-sampler binding