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Sync SDL3 wiki -> header
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@@ -3674,7 +3674,6 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputePipeline(
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* Be sure your shader is set up according to the requirements documented in
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* SDL_CreateGPUComputePipeline().
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*
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*
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* \param compute_pass a compute pass handle.
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* \param first_slot the compute sampler slot to begin binding from.
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* \param texture_sampler_bindings an array of texture-sampler binding
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