Sync SDL3 wiki -> header

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SDL Wiki Bot
2025-01-18 15:12:47 +00:00
parent 75317dae59
commit e054f3c085

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@@ -43,15 +43,15 @@
* or perhaps just a specific system cursor from SDL_CreateSystemCursor(). * or perhaps just a specific system cursor from SDL_CreateSystemCursor().
* *
* SDL can, on many platforms, differentiate between multiple connected mice, * SDL can, on many platforms, differentiate between multiple connected mice,
* allowing for interesting input scenarios and multiplayer games. They can * allowing for interesting input scenarios and multiplayer games. They can be
* be enumerated with SDL_GetMice(), and SDL will send SDL_EVENT_MOUSE_ADDED * enumerated with SDL_GetMice(), and SDL will send SDL_EVENT_MOUSE_ADDED and
* and SDL_EVENT_MOUSE_REMOVED events as they are connected and unplugged. * SDL_EVENT_MOUSE_REMOVED events as they are connected and unplugged.
* *
* Since many apps only care about basic mouse input, SDL offers a virtual * Since many apps only care about basic mouse input, SDL offers a virtual
* mouse device for touch and pen input, which often can make a desktop * mouse device for touch and pen input, which often can make a desktop
* application work on a touchscreen phone without any code changes. Apps that * application work on a touchscreen phone without any code changes. Apps that
* care about touch/pen separately from mouse input should filter out * care about touch/pen separately from mouse input should filter out events
* events with a `which` field of SDL_TOUCH_MOUSEID/SDL_PEN_MOUSEID. * with a `which` field of SDL_TOUCH_MOUSEID/SDL_PEN_MOUSEID.
*/ */
#ifndef SDL_mouse_h_ #ifndef SDL_mouse_h_