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Added a note about SDL_HINT_AUTO_UPDATE_JOYSTICKS to the SDL_UpdateJoysticks() docs
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@@ -1132,7 +1132,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_JoystickEventsEnabled(void);
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* Update the current state of the open joysticks.
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*
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* This is called automatically by the event loop if any joystick events are
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* enabled.
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* enabled and SDL_HINT_AUTO_UPDATE_JOYSTICKS hasn't been set to "0".
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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