SDL_migration.cocci: Fixed a few incorrect function names.

This commit is contained in:
Ryan C. Gordon
2025-08-02 22:53:34 -04:00
parent e8b5d90c41
commit e1a623f129

View File

@@ -116,7 +116,7 @@ expression e;
@@
- SDL_JoystickGetDevicePlayerIndex(e)
+ /* FIXME MIGRATION: check for valid instance */
+ SDL_GetJoystickInstancePlayerIndex(GetJoystickInstanceFromIndex(e))
+ SDL_GetJoystickPlayerIndexForID(GetJoystickInstanceFromIndex(e))
@@
expression e;
@@ -130,7 +130,7 @@ expression e;
@@
- SDL_JoystickPathForIndex(e)
+ /* FIXME MIGRATION: check for valid instance */
+ SDL_GetJoystickInstancePath(GetJoystickInstanceFromIndex(e))
+ SDL_GetJoystickPathForID(GetJoystickInstanceFromIndex(e))
@@
expression e;
@@ -144,28 +144,28 @@ expression e;
@@
- SDL_GameControllerMappingForDeviceIndex(e)
+ /* FIXME MIGRATION: check for valid instance */
+ SDL_GetGamepadInstanceMapping(GetJoystickInstanceFromIndex(e))
+ SDL_GetGamepadMappingForID(GetJoystickInstanceFromIndex(e))
@@
expression e;
@@
- SDL_GameControllerNameForIndex(e)
+ /* FIXME MIGRATION: check for valid instance */
+ SDL_GetGamepadInstanceName(GetJoystickInstanceFromIndex(e))
+ SDL_GetGamepadNameForID(GetJoystickInstanceFromIndex(e))
@@
expression e;
@@
- SDL_GameControllerPathForIndex(e)
+ /* FIXME MIGRATION: check for valid instance */
+ SDL_GetGamepadInstancePath(GetJoystickInstanceFromIndex(e))
+ SDL_GetGamepadPathForID(GetJoystickInstanceFromIndex(e))
@@
expression e;
@@
- SDL_GameControllerTypeForIndex(e)
+ /* FIXME MIGRATION: check for valid instance */
+ SDL_GetGamepadInstanceType(GetJoystickInstanceFromIndex(e))
+ SDL_GetGamepadTypeForID(GetJoystickInstanceFromIndex(e))
// SDL_Has3DNow() has been removed; there is no replacement.