SDL_migration.cocci: Fixed a few incorrect function names.

This commit is contained in:
Ryan C. Gordon
2025-08-02 22:53:34 -04:00
parent e8b5d90c41
commit e1a623f129

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@@ -116,7 +116,7 @@ expression e;
@@ @@
- SDL_JoystickGetDevicePlayerIndex(e) - SDL_JoystickGetDevicePlayerIndex(e)
+ /* FIXME MIGRATION: check for valid instance */ + /* FIXME MIGRATION: check for valid instance */
+ SDL_GetJoystickInstancePlayerIndex(GetJoystickInstanceFromIndex(e)) + SDL_GetJoystickPlayerIndexForID(GetJoystickInstanceFromIndex(e))
@@ @@
expression e; expression e;
@@ -130,7 +130,7 @@ expression e;
@@ @@
- SDL_JoystickPathForIndex(e) - SDL_JoystickPathForIndex(e)
+ /* FIXME MIGRATION: check for valid instance */ + /* FIXME MIGRATION: check for valid instance */
+ SDL_GetJoystickInstancePath(GetJoystickInstanceFromIndex(e)) + SDL_GetJoystickPathForID(GetJoystickInstanceFromIndex(e))
@@ @@
expression e; expression e;
@@ -144,28 +144,28 @@ expression e;
@@ @@
- SDL_GameControllerMappingForDeviceIndex(e) - SDL_GameControllerMappingForDeviceIndex(e)
+ /* FIXME MIGRATION: check for valid instance */ + /* FIXME MIGRATION: check for valid instance */
+ SDL_GetGamepadInstanceMapping(GetJoystickInstanceFromIndex(e)) + SDL_GetGamepadMappingForID(GetJoystickInstanceFromIndex(e))
@@ @@
expression e; expression e;
@@ @@
- SDL_GameControllerNameForIndex(e) - SDL_GameControllerNameForIndex(e)
+ /* FIXME MIGRATION: check for valid instance */ + /* FIXME MIGRATION: check for valid instance */
+ SDL_GetGamepadInstanceName(GetJoystickInstanceFromIndex(e)) + SDL_GetGamepadNameForID(GetJoystickInstanceFromIndex(e))
@@ @@
expression e; expression e;
@@ @@
- SDL_GameControllerPathForIndex(e) - SDL_GameControllerPathForIndex(e)
+ /* FIXME MIGRATION: check for valid instance */ + /* FIXME MIGRATION: check for valid instance */
+ SDL_GetGamepadInstancePath(GetJoystickInstanceFromIndex(e)) + SDL_GetGamepadPathForID(GetJoystickInstanceFromIndex(e))
@@ @@
expression e; expression e;
@@ @@
- SDL_GameControllerTypeForIndex(e) - SDL_GameControllerTypeForIndex(e)
+ /* FIXME MIGRATION: check for valid instance */ + /* FIXME MIGRATION: check for valid instance */
+ SDL_GetGamepadInstanceType(GetJoystickInstanceFromIndex(e)) + SDL_GetGamepadTypeForID(GetJoystickInstanceFromIndex(e))
// SDL_Has3DNow() has been removed; there is no replacement. // SDL_Has3DNow() has been removed; there is no replacement.