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wayland: Fix memory leaks
This commit is contained in:
committed by
Frank Praznik
parent
46ee6a3848
commit
e239295491
@@ -260,12 +260,25 @@ static SDL_bool keyboard_repeat_key_is_set(SDL_WaylandKeyboardRepeat *repeat_inf
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return repeat_info->is_initialized && repeat_info->is_key_down && key == repeat_info->key;
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}
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static void sync_done_handler(void *data, struct wl_callback *callback, uint32_t callback_data)
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{
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/* Nothing to do, just destroy the callback */
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wl_callback_destroy(callback);
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}
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static struct wl_callback_listener sync_listener = {
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sync_done_handler
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};
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void Wayland_SendWakeupEvent(_THIS, SDL_Window *window)
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{
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SDL_VideoData *d = _this->driverdata;
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/* TODO: Maybe use a pipe to avoid the compositor roundtrip? */
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wl_display_sync(d->display);
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/* Queue a sync event to unblock the event queue fd if it's empty and being waited on.
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* TODO: Maybe use a pipe to avoid the compositor roundtrip?
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*/
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struct wl_callback *cb = wl_display_sync(d->display);
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wl_callback_add_listener(cb, &sync_listener, NULL);
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WAYLAND_wl_display_flush(d->display);
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}
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@@ -2537,6 +2550,9 @@ void Wayland_display_destroy_input(SDL_VideoData *d)
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if (input->primary_selection_device->selection_offer) {
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Wayland_primary_selection_offer_destroy(input->primary_selection_device->selection_offer);
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}
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if (input->primary_selection_device->primary_selection_device) {
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zwp_primary_selection_device_v1_destroy(input->primary_selection_device->primary_selection_device);
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}
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SDL_free(input->primary_selection_device);
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}
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