The default render texture format is SDL_PIXELFORMAT_ARGB8888

We do this for consistency across backends
This commit is contained in:
Sam Lantinga
2025-11-06 09:46:43 -08:00
parent ca072c9fc6
commit e24eeefbd1
3 changed files with 9 additions and 9 deletions

View File

@@ -1763,10 +1763,10 @@ static bool GPU_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_P
}
}
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_BGRA32);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBA32);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_BGRX32);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBX32);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB8888);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR8888);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XRGB8888);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XBGR8888);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR2101010);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBA64_FLOAT);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_INDEX8);

View File

@@ -2417,10 +2417,10 @@ static bool GLES2_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL
data->glGetIntegerv(GL_FRAMEBUFFER_BINDING, &window_framebuffer);
data->window_framebuffer = (GLuint)window_framebuffer;
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_BGRA32);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBA32);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_BGRX32);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBX32);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB8888);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR8888);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XRGB8888);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XBGR8888);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_INDEX8);
#ifdef SDL_HAVE_YUV
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_YV12);

View File

@@ -234,8 +234,8 @@ static bool VITA_GXM_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window,
renderer->name = VITA_GXM_RenderDriver.name;
renderer->npot_texture_wrap_unsupported = true;
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR8888);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB8888);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR8888);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGB565);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_BGR565);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_YV12);