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Sync SDL3 wiki -> header
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@@ -1322,10 +1322,10 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetAudioStreamAvailable(SDL_AudioStream *str
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/**
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* Get the number of bytes currently queued.
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*
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* This is the number of bytes put into a stream as input, not the number
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* that can be retrieved as output. Because of several details, it's not
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* possible to calculate one number directly from the other. If you need to
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* know how much usable data can be retrieved right now, you should use
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* This is the number of bytes put into a stream as input, not the number that
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* can be retrieved as output. Because of several details, it's not possible
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* to calculate one number directly from the other. If you need to know how
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* much usable data can be retrieved right now, you should use
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* SDL_GetAudioStreamAvailable() and not this function.
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*
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* Note that audio streams can change their input format at any time, even if
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