mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-10-03 08:28:29 +00:00
SDL_render_psp.c: Implemented working viewport support
Backported from the SDL2 branch
This commit is contained in:
@@ -82,6 +82,20 @@ typedef struct
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typedef struct
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{
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SDL_Rect viewport;
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bool viewport_dirty;
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bool viewport_is_set;
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bool cliprect_enabled_dirty;
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bool cliprect_enabled;
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bool cliprect_dirty;
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SDL_Rect cliprect;
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float draw_offset_x;
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float draw_offset_y;
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int drawablew;
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int drawableh;
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unsigned int color;
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} PSP_DrawStateCache;
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@@ -100,6 +114,7 @@ typedef struct
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PSP_TextureData *most_recent_target; /**< start of render target LRU double linked list */
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PSP_TextureData *least_recent_target; /**< end of the LRU list */
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PSP_DrawStateCache drawstate;
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bool vblank_not_reached; /**< whether vblank wasn't reached */
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} PSP_RenderData;
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@@ -1074,13 +1089,104 @@ static void PSP_InvalidateCachedState(SDL_Renderer *renderer)
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// currently this doesn't do anything. If this needs to do something (and someone is mixing their own rendering calls in!), update this.
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}
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static void ClampCliprectToViewport(SDL_Rect *clip, const SDL_Rect *viewport)
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{
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int max_x_v, max_y_v, max_x_c, max_y_c;
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if (clip->x < 0) {
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clip->w += clip->x;
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clip->x = 0;
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}
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if (clip->y < 0) {
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clip->h += clip->y;
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clip->y = 0;
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}
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max_x_c = clip->x + clip->w;
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max_y_c = clip->y + clip->h;
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max_x_v = viewport->x + viewport->w;
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max_y_v = viewport->y + viewport->h;
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if (max_x_c > max_x_v) {
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clip->w -= (max_x_v - max_x_c);
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}
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if (max_y_c > max_y_v) {
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clip->h -= (max_y_v - max_y_c);
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}
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}
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static void SetDrawState(PSP_RenderData *data)
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{
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if (data->drawstate.viewport_dirty) {
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SDL_Rect *viewport = &data->drawstate.viewport;
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/* FIXME: Find a genuine way to make viewport work (right now calling these functions here give no effect) */
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/*
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sceGuOffset(2048 - (480 >> 1) + viewport->x, 2048 - (272 >> 1) + viewport->y);
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sceGuViewport(2048, 2048, viewport->w, viewport->h);
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*/
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data->drawstate.draw_offset_x = viewport->x;
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data->drawstate.draw_offset_y = viewport->y;
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data->drawstate.viewport_dirty = false;
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}
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if (data->drawstate.cliprect_enabled_dirty) {
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if (!data->drawstate.cliprect_enabled && !data->drawstate.viewport_is_set) {
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sceGuScissor(0, 0, data->drawstate.drawablew, data->drawstate.drawableh);
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sceGuEnable(GU_SCISSOR_TEST);
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}
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data->drawstate.cliprect_enabled_dirty = false;
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}
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if ((data->drawstate.cliprect_enabled || data->drawstate.viewport_is_set) && data->drawstate.cliprect_dirty) {
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SDL_Rect rect;
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SDL_Rect *viewport = &data->drawstate.viewport;
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SDL_copyp(&rect, &data->drawstate.cliprect);
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if (data->drawstate.viewport_is_set) {
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ClampCliprectToViewport(&rect, viewport);
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rect.x += viewport->x;
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rect.y += viewport->y;
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}
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sceGuEnable(GU_SCISSOR_TEST);
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sceGuScissor(rect.x, rect.y, rect.w, rect.h);
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data->drawstate.cliprect_dirty = false;
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}
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}
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#define PSP_VERTICES_FUNK(FunkName, Type) \
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static const Type *FunkName(const PSP_DrawStateCache *drawstate, Uint8 *gpumem, SDL_RenderCommand *cmd, size_t count) \
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{ \
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size_t i; \
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float off_x, off_y; \
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Type *verts = (Type *)(gpumem + cmd->data.draw.first); \
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\
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if (!drawstate->viewport_is_set) { \
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return verts; \
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} \
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\
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off_x = drawstate->draw_offset_x; \
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off_y = drawstate->draw_offset_y; \
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\
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for (i = 0; i < count; ++i) { \
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verts[i].x += off_x; \
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verts[i].y += off_y; \
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} \
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\
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return verts;\
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}
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PSP_VERTICES_FUNK(PSP_GetVertV, VertV)
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PSP_VERTICES_FUNK(PSP_GetVertTV, VertTV)
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PSP_VERTICES_FUNK(PSP_GetVertCV, VertCV)
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PSP_VERTICES_FUNK(PSP_GetVertTCV, VertTCV)
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static bool PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
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{
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PSP_RenderData *data = (PSP_RenderData *)renderer->internal;
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Uint8 *gpumem = NULL;
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PSP_DrawStateCache drawstate;
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drawstate.color = 0;
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int w = 0, h = 0;
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StartDrawing(renderer);
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@@ -1096,6 +1202,21 @@ static bool PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
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}
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SDL_memcpy(gpumem, vertices, vertsize);
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if (!data->boundTarget) {
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SDL_GetWindowSizeInPixels(renderer->window, &w, &h);
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} else {
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PSP_TextureData *psp_texture = (PSP_TextureData *)data->boundTarget->internal;
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w = psp_texture->width;
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h = psp_texture->height;
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}
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if ((w != data->drawstate.drawablew) || (h != data->drawstate.drawableh)) {
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data->drawstate.viewport_dirty = true; // if the window dimensions changed, invalidate the current viewport, etc.
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data->drawstate.cliprect_dirty = true;
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data->drawstate.drawablew = w;
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data->drawstate.drawableh = h;
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}
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while (cmd) {
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switch (cmd->command) {
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case SDL_RENDERCMD_SETDRAWCOLOR:
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@@ -1104,28 +1225,48 @@ static bool PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
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const Uint8 g = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.g * cmd->data.color.color_scale, 0.0f, 1.0f) * 255.0f);
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const Uint8 b = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.b * cmd->data.color.color_scale, 0.0f, 1.0f) * 255.0f);
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const Uint8 a = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.a, 0.0f, 1.0f) * 255.0f);
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drawstate.color = GU_RGBA(r, g, b, a);
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data->drawstate.color = GU_RGBA(r, g, b, a);
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break;
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}
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case SDL_RENDERCMD_SETVIEWPORT:
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{
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SDL_Rect *viewport = &cmd->data.viewport.rect;
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sceGuOffset(2048 - (viewport->w >> 1), 2048 - (viewport->h >> 1));
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sceGuViewport(2048, 2048, viewport->w, viewport->h);
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sceGuScissor(viewport->x, viewport->y, viewport->w, viewport->h);
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// FIXME: We need to update the clip rect too, see https://github.com/libsdl-org/SDL/issues/9094
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SDL_Rect *viewport = &data->drawstate.viewport;
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if (SDL_memcmp(viewport, &cmd->data.viewport.rect, sizeof(cmd->data.viewport.rect)) != 0) {
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SDL_copyp(viewport, &cmd->data.viewport.rect);
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data->drawstate.viewport_dirty = true;
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data->drawstate.cliprect_dirty = true;
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data->drawstate.viewport_is_set = viewport->x != 0 || viewport->y != 0 || viewport->w != data->drawstate.drawablew || viewport->h != data->drawstate.drawableh;
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if (!data->drawstate.cliprect_enabled) {
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if (data->drawstate.viewport_is_set) {
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SDL_copyp(&data->drawstate.cliprect, viewport);
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data->drawstate.cliprect.x = 0;
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data->drawstate.cliprect.y = 0;
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} else {
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data->drawstate.cliprect_enabled_dirty = true;
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}
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}
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}
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break;
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}
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case SDL_RENDERCMD_SETCLIPRECT:
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{
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const SDL_Rect *rect = &cmd->data.cliprect.rect;
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if (cmd->data.cliprect.enabled) {
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sceGuEnable(GU_SCISSOR_TEST);
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sceGuScissor(rect->x, rect->y, rect->w, rect->h);
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} else {
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sceGuDisable(GU_SCISSOR_TEST);
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const SDL_Rect *viewport = &data->drawstate.viewport;
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if (data->drawstate.cliprect_enabled != cmd->data.cliprect.enabled) {
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data->drawstate.cliprect_enabled = cmd->data.cliprect.enabled;
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data->drawstate.cliprect_enabled_dirty = true;
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if (!data->drawstate.cliprect_enabled && data->drawstate.viewport_is_set) {
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SDL_copyp(&data->drawstate.cliprect, viewport);
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data->drawstate.cliprect.x = 0;
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data->drawstate.cliprect.y = 0;
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}
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}
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if (SDL_memcmp(&data->drawstate.cliprect, rect, sizeof(*rect)) != 0) {
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SDL_copyp(&data->drawstate.cliprect, rect);
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data->drawstate.cliprect_dirty = true;
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}
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break;
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}
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@@ -1145,9 +1286,9 @@ static bool PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
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case SDL_RENDERCMD_DRAW_POINTS:
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{
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const size_t count = cmd->data.draw.count;
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const VertV *verts = (VertV *)(gpumem + cmd->data.draw.first);
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const VertV *verts; // = (VertV *)(gpumem + cmd->data.draw.first);
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PSP_BlendState state = {
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.color = drawstate.color,
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.color = data->drawstate.color,
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.texture = NULL,
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.texture_scale_mode = SDL_SCALEMODE_INVALID,
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.texture_address_mode_u = SDL_TEXTURE_ADDRESS_INVALID,
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@@ -1155,6 +1296,8 @@ static bool PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
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.mode = cmd->data.draw.blend,
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.shadeModel = GU_FLAT
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};
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SetDrawState(data);
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verts = PSP_GetVertV(&data->drawstate, gpumem, cmd, count);
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PSP_SetBlendState(data, &state);
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sceGuDrawArray(GU_POINTS, GU_VERTEX_32BITF | GU_TRANSFORM_2D, count, 0, verts);
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break;
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@@ -1163,9 +1306,9 @@ static bool PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
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case SDL_RENDERCMD_DRAW_LINES:
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{
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const size_t count = cmd->data.draw.count;
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const VertV *verts = (VertV *)(gpumem + cmd->data.draw.first);
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const VertV *verts; // = (VertV *)(gpumem + cmd->data.draw.first);
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PSP_BlendState state = {
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.color = drawstate.color,
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.color = data->drawstate.color,
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.texture = NULL,
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.texture_scale_mode = SDL_SCALEMODE_INVALID,
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.texture_address_mode_u = SDL_TEXTURE_ADDRESS_INVALID,
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@@ -1173,6 +1316,8 @@ static bool PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
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.mode = cmd->data.draw.blend,
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.shadeModel = GU_FLAT
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};
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SetDrawState(data);
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verts = PSP_GetVertV(&data->drawstate, gpumem, cmd, count);
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PSP_SetBlendState(data, &state);
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sceGuDrawArray(GU_LINE_STRIP, GU_VERTEX_32BITF | GU_TRANSFORM_2D, count, 0, verts);
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break;
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@@ -1181,9 +1326,9 @@ static bool PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
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case SDL_RENDERCMD_FILL_RECTS:
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{
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const size_t count = cmd->data.draw.count;
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const VertV *verts = (VertV *)(gpumem + cmd->data.draw.first);
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const VertV *verts; // = (VertV *)(gpumem + cmd->data.draw.first);
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PSP_BlendState state = {
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.color = drawstate.color,
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.color = data->drawstate.color,
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.texture = NULL,
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.texture_scale_mode = SDL_SCALEMODE_INVALID,
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.texture_address_mode_u = SDL_TEXTURE_ADDRESS_INVALID,
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@@ -1191,6 +1336,8 @@ static bool PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
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.mode = cmd->data.draw.blend,
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.shadeModel = GU_FLAT
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};
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SetDrawState(data);
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verts = PSP_GetVertV(&data->drawstate, gpumem, cmd, 2 * count);
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PSP_SetBlendState(data, &state);
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sceGuDrawArray(GU_SPRITES, GU_VERTEX_32BITF | GU_TRANSFORM_2D, 2 * count, 0, verts);
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break;
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@@ -1199,9 +1346,9 @@ static bool PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
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case SDL_RENDERCMD_COPY:
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{
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const size_t count = cmd->data.draw.count;
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const VertTV *verts = (VertTV *)(gpumem + cmd->data.draw.first);
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const VertTV *verts; // = (VertTV *)(gpumem + cmd->data.draw.first);
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PSP_BlendState state = {
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.color = drawstate.color,
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.color = data->drawstate.color,
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.texture = cmd->data.draw.texture,
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.texture_scale_mode = cmd->data.draw.texture_scale_mode,
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.texture_address_mode_u = cmd->data.draw.texture_address_mode_u,
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@@ -1209,6 +1356,8 @@ static bool PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
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.mode = cmd->data.draw.blend,
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.shadeModel = GU_SMOOTH
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};
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SetDrawState(data);
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verts = PSP_GetVertTV(&data->drawstate, gpumem, cmd, 2 * count);
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PSP_SetBlendState(data, &state);
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sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF | GU_VERTEX_32BITF | GU_TRANSFORM_2D, 2 * count, 0, verts);
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break;
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@@ -1216,9 +1365,9 @@ static bool PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
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case SDL_RENDERCMD_COPY_EX:
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{
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const VertTV *verts = (VertTV *)(gpumem + cmd->data.draw.first);
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const VertTV *verts; // = (VertTV *)(gpumem + cmd->data.draw.first);
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PSP_BlendState state = {
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.color = drawstate.color,
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.color = data->drawstate.color,
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.texture = cmd->data.draw.texture,
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.texture_scale_mode = cmd->data.draw.texture_scale_mode,
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.texture_address_mode_u = cmd->data.draw.texture_address_mode_u,
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@@ -1226,6 +1375,8 @@ static bool PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
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.mode = cmd->data.draw.blend,
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.shadeModel = GU_SMOOTH
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};
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SetDrawState(data);
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verts = PSP_GetVertTV(&data->drawstate, gpumem, cmd, 4);
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PSP_SetBlendState(data, &state);
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sceGuDrawArray(GU_TRIANGLE_FAN, GU_TEXTURE_32BITF | GU_VERTEX_32BITF | GU_TRANSFORM_2D, 4, 0, verts);
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break;
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@@ -1234,16 +1385,17 @@ static bool PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
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case SDL_RENDERCMD_GEOMETRY:
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{
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const size_t count = cmd->data.draw.count;
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SetDrawState(data);
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if (!cmd->data.draw.texture) {
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const VertCV *verts = (VertCV *)(gpumem + cmd->data.draw.first);
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const VertCV *verts = PSP_GetVertCV(&data->drawstate, gpumem, cmd, count);
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sceGuDisable(GU_TEXTURE_2D);
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// In GU_SMOOTH mode
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sceGuDrawArray(GU_TRIANGLES, GU_COLOR_8888 | GU_VERTEX_32BITF | GU_TRANSFORM_2D, count, 0, verts);
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sceGuEnable(GU_TEXTURE_2D);
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} else {
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const VertTCV *verts = (VertTCV *)(gpumem + cmd->data.draw.first);
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const VertTCV *verts; // = (VertTCV *)(gpumem + cmd->data.draw.first);
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PSP_BlendState state = {
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.color = drawstate.color,
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.color = data->drawstate.color,
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.texture = cmd->data.draw.texture,
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.texture_scale_mode = cmd->data.draw.texture_scale_mode,
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.texture_address_mode_u = cmd->data.draw.texture_address_mode_u,
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@@ -1251,6 +1403,7 @@ static bool PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
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.mode = cmd->data.draw.blend,
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.shadeModel = GU_SMOOTH
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};
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verts = PSP_GetVertTCV(&data->drawstate, gpumem, cmd, count);
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PSP_SetBlendState(data, &state);
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sceGuDrawArray(GU_TRIANGLES, GU_TEXTURE_32BITF | GU_COLOR_8888 | GU_VERTEX_32BITF | GU_TRANSFORM_2D, count, 0, verts);
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}
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