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Sync SDL3 wiki -> header
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@@ -283,7 +283,7 @@ extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window *window
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* present synchronized with the refresh rate. This property can take any
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* present synchronized with the refresh rate. This property can take any
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* value that is supported by SDL_SetRenderVSync() for the renderer.
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* value that is supported by SDL_SetRenderVSync() for the renderer.
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*
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*
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* With the SDL GPU renderer:
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* With the SDL GPU renderer (since SDL 3.4.0):
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*
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*
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* - `SDL_PROP_RENDERER_CREATE_GPU_SHADERS_SPIRV_BOOLEAN`: the app is able to
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* - `SDL_PROP_RENDERER_CREATE_GPU_SHADERS_SPIRV_BOOLEAN`: the app is able to
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* provide SPIR-V shaders to SDL_GPURenderState, optional.
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* provide SPIR-V shaders to SDL_GPURenderState, optional.
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