gpu: make macro's function-like using do-while-0

This commit is contained in:
Anonymous Maarten
2024-12-08 18:40:42 +01:00
committed by Anonymous Maarten
parent fb71b44231
commit e4215a04d9
3 changed files with 180 additions and 163 deletions

View File

@@ -55,26 +55,32 @@
// Macros
#define SET_ERROR(fmt, msg) \
if (renderer->debug_mode) { \
SDL_LogError(SDL_LOG_CATEGORY_GPU, fmt, msg); \
} \
SDL_SetError(fmt, msg);
#define SET_ERROR(fmt, msg) \
do { \
if (renderer->debug_mode) { \
SDL_LogError(SDL_LOG_CATEGORY_GPU, fmt, msg); \
} \
SDL_SetError(fmt, msg); \
} while (0)
#define SET_ERROR_AND_RETURN(fmt, msg, ret) \
if (renderer->debug_mode) { \
SDL_LogError(SDL_LOG_CATEGORY_GPU, fmt, msg); \
} \
SDL_SetError(fmt, msg); \
return ret; \
#define SET_ERROR_AND_RETURN(fmt, msg, ret) \
do { \
if (renderer->debug_mode) { \
SDL_LogError(SDL_LOG_CATEGORY_GPU, fmt, msg); \
} \
SDL_SetError(fmt, msg); \
return ret; \
} while (0)
#define SET_STRING_ERROR_AND_RETURN(msg, ret) SET_ERROR_AND_RETURN("%s", msg, ret)
#define CHECK_D3D12_ERROR_AND_RETURN(msg, ret) \
if (FAILED(res)) { \
D3D12_INTERNAL_SetError(renderer, msg, res); \
return ret; \
}
#define CHECK_D3D12_ERROR_AND_RETURN(msg, ret) \
do { \
if (FAILED(res)) { \
D3D12_INTERNAL_SetError(renderer, msg, res); \
return (ret); \
} \
} while (0)
// Defines
#if defined(_WIN32)
@@ -2543,7 +2549,7 @@ static SDL_GPUComputePipeline *D3D12_CreateComputePipeline(
if (rootSignature == NULL) {
SDL_free(bytecode);
SET_STRING_ERROR_AND_RETURN("Could not create root signature!", NULL)
SET_STRING_ERROR_AND_RETURN("Could not create root signature!", NULL);
}
D3D12_COMPUTE_PIPELINE_STATE_DESC pipelineDesc;
@@ -3353,7 +3359,7 @@ static D3D12Buffer *D3D12_INTERNAL_CreateBuffer(
}
heapFlags = D3D12_HEAP_FLAG_NONE;
} else {
SET_STRING_ERROR_AND_RETURN("Unrecognized buffer type!", NULL)
SET_STRING_ERROR_AND_RETURN("Unrecognized buffer type!", NULL);
}
desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
@@ -6190,7 +6196,7 @@ static bool D3D12_SupportsSwapchainComposition(
D3D12WindowData *windowData = D3D12_INTERNAL_FetchWindowData(window);
if (windowData == NULL) {
SET_STRING_ERROR_AND_RETURN("Must claim window before querying swapchain composition support!", false)
SET_STRING_ERROR_AND_RETURN("Must claim window before querying swapchain composition support!", false);
}
// Check the color space support if necessary
@@ -6482,7 +6488,7 @@ static bool D3D12_INTERNAL_ResizeSwapchain(
0, // use client window height
DXGI_FORMAT_UNKNOWN, // Keep the old format
renderer->supportsTearing ? DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING : 0);
CHECK_D3D12_ERROR_AND_RETURN("Could not resize swapchain buffers", false)
CHECK_D3D12_ERROR_AND_RETURN("Could not resize swapchain buffers", false);
// Create texture object for the swapchain
for (Uint32 i = 0; i < windowData->swapchainTextureCount; i += 1) {
@@ -6498,7 +6504,7 @@ static bool D3D12_INTERNAL_ResizeSwapchain(
DXGI_SWAP_CHAIN_DESC1 swapchainDesc;
IDXGISwapChain3_GetDesc1(windowData->swapchain, &swapchainDesc);
CHECK_D3D12_ERROR_AND_RETURN("Failed to retrieve swapchain descriptor!", false)
CHECK_D3D12_ERROR_AND_RETURN("Failed to retrieve swapchain descriptor!", false);
windowData->width = swapchainDesc.Width;
windowData->height = swapchainDesc.Height;
@@ -6646,7 +6652,7 @@ static bool D3D12_INTERNAL_CreateSwapchain(
}
IDXGISwapChain3_GetDesc1(swapchain3, &swapchainDesc);
CHECK_D3D12_ERROR_AND_RETURN("Failed to retrieve swapchain descriptor!", false)
CHECK_D3D12_ERROR_AND_RETURN("Failed to retrieve swapchain descriptor!", false);
// Initialize the swapchain data
windowData->swapchain = swapchain3;
@@ -6726,10 +6732,10 @@ static bool D3D12_ClaimWindow(
return true;
} else {
SDL_free(windowData);
SET_STRING_ERROR_AND_RETURN("Could not create swapchain, failed to claim window!", false)
SET_STRING_ERROR_AND_RETURN("Could not create swapchain, failed to claim window!", false);
}
} else {
SET_STRING_ERROR_AND_RETURN("Window already claimed", false)
SET_STRING_ERROR_AND_RETURN("Window already claimed", false);
return false;
}
}
@@ -6742,8 +6748,7 @@ static void D3D12_ReleaseWindow(
D3D12WindowData *windowData = D3D12_INTERNAL_FetchWindowData(window);
if (windowData == NULL) {
SET_ERROR("Window already unclaimed!")
return;
SET_STRING_ERROR_AND_RETURN("Window already unclaimed!", );
}
D3D12_Wait(driverData);
@@ -6784,15 +6789,15 @@ static bool D3D12_SetSwapchainParameters(
D3D12WindowData *windowData = D3D12_INTERNAL_FetchWindowData(window);
if (windowData == NULL) {
SET_STRING_ERROR_AND_RETURN("Cannot set swapchain parameters on unclaimed window!", false)
SET_STRING_ERROR_AND_RETURN("Cannot set swapchain parameters on unclaimed window!", false);
}
if (!D3D12_SupportsSwapchainComposition(driverData, window, swapchainComposition)) {
SET_STRING_ERROR_AND_RETURN("Swapchain composition not supported!", false)
SET_STRING_ERROR_AND_RETURN("Swapchain composition not supported!", false);
}
if (!D3D12_SupportsPresentMode(driverData, window, presentMode)) {
SET_STRING_ERROR_AND_RETURN("Present mode not supported!", false)
SET_STRING_ERROR_AND_RETURN("Present mode not supported!", false);
}
if (
@@ -6859,7 +6864,7 @@ static SDL_GPUTextureFormat D3D12_GetSwapchainTextureFormat(
D3D12WindowData *windowData = D3D12_INTERNAL_FetchWindowData(window);
if (windowData == NULL) {
SET_STRING_ERROR_AND_RETURN("Cannot get swapchain format, window has not been claimed!", SDL_GPU_TEXTUREFORMAT_INVALID)
SET_STRING_ERROR_AND_RETURN("Cannot get swapchain format, window has not been claimed!", SDL_GPU_TEXTUREFORMAT_INVALID);
}
return windowData->textureContainers[windowData->frameCounter].header.info.format;
@@ -6918,7 +6923,7 @@ static bool D3D12_INTERNAL_AllocateCommandBuffer(
commandBuffer = (D3D12CommandBuffer *)SDL_calloc(1, sizeof(D3D12CommandBuffer));
if (!commandBuffer) {
SET_STRING_ERROR_AND_RETURN("Failed to create ID3D12CommandList. Out of Memory", false)
SET_STRING_ERROR_AND_RETURN("Failed to create ID3D12CommandList. Out of Memory", false);
}
res = ID3D12Device_CreateCommandAllocator(
@@ -7004,7 +7009,7 @@ static bool D3D12_INTERNAL_AllocateCommandBuffer(
(!commandBuffer->usedUniformBuffers) ||
(!commandBuffer->textureDownloads)) {
D3D12_INTERNAL_DestroyCommandBuffer(commandBuffer);
SET_STRING_ERROR_AND_RETURN("Failed to create ID3D12CommandList. Out of Memory", false)
SET_STRING_ERROR_AND_RETURN("Failed to create ID3D12CommandList. Out of Memory", false);
}
D3D12CommandBuffer **resizedAvailableCommandBuffers = (D3D12CommandBuffer **)SDL_realloc(
@@ -7013,7 +7018,7 @@ static bool D3D12_INTERNAL_AllocateCommandBuffer(
if (!resizedAvailableCommandBuffers) {
D3D12_INTERNAL_DestroyCommandBuffer(commandBuffer);
SET_STRING_ERROR_AND_RETURN("Failed to create ID3D12CommandList. Out of Memory", false)
SET_STRING_ERROR_AND_RETURN("Failed to create ID3D12CommandList. Out of Memory", false);
}
// Add to inactive command buffer array
renderer->availableCommandBufferCapacity += 1;
@@ -7142,7 +7147,7 @@ static bool D3D12_AcquireSwapchainTexture(
windowData = D3D12_INTERNAL_FetchWindowData(window);
if (windowData == NULL) {
SET_STRING_ERROR_AND_RETURN("Cannot acquire swapchain texture from an unclaimed window!", false)
SET_STRING_ERROR_AND_RETURN("Cannot acquire swapchain texture from an unclaimed window!", false);
}
if (windowData->needsSwapchainRecreate) {
@@ -7308,7 +7313,7 @@ static bool D3D12_INTERNAL_CopyTextureDownload(
NULL,
(void **)&sourcePtr);
CHECK_D3D12_ERROR_AND_RETURN("Failed to map temporary buffer", false)
CHECK_D3D12_ERROR_AND_RETURN("Failed to map temporary buffer", false);
res = ID3D12Resource_Map(
download->destinationBuffer->handle,
@@ -7316,7 +7321,7 @@ static bool D3D12_INTERNAL_CopyTextureDownload(
NULL,
(void **)&destPtr);
CHECK_D3D12_ERROR_AND_RETURN("Failed to map destination buffer", false)
CHECK_D3D12_ERROR_AND_RETURN("Failed to map destination buffer", false);
for (Uint32 sliceIndex = 0; sliceIndex < download->depth; sliceIndex += 1) {
for (Uint32 rowIndex = 0; rowIndex < download->height; rowIndex += 1) {
@@ -7365,13 +7370,13 @@ static bool D3D12_INTERNAL_CleanCommandBuffer(
}
res = ID3D12CommandAllocator_Reset(commandBuffer->commandAllocator);
CHECK_D3D12_ERROR_AND_RETURN("Could not reset command allocator", false)
CHECK_D3D12_ERROR_AND_RETURN("Could not reset command allocator", false);
res = ID3D12GraphicsCommandList_Reset(
commandBuffer->graphicsCommandList,
commandBuffer->commandAllocator,
NULL);
CHECK_D3D12_ERROR_AND_RETURN("Could not reset command list", false)
CHECK_D3D12_ERROR_AND_RETURN("Could not reset command list", false);
// Return descriptor heaps to pool
D3D12_INTERNAL_ReturnDescriptorHeapToPool(
@@ -7521,7 +7526,7 @@ static bool D3D12_Submit(
(void **)&commandLists[0]);
if (FAILED(res)) {
SDL_UnlockMutex(renderer->submitLock);
CHECK_D3D12_ERROR_AND_RETURN("Failed to convert command list!", false)
CHECK_D3D12_ERROR_AND_RETURN("Failed to convert command list!", false);
}
// Submit the command list to the queue
@@ -7690,12 +7695,12 @@ static bool D3D12_Wait(
fence->handle,
D3D12_FENCE_SIGNAL_VALUE,
fence->event);
CHECK_D3D12_ERROR_AND_RETURN("Setting fence event failed", false)
CHECK_D3D12_ERROR_AND_RETURN("Setting fence event failed", false);
DWORD waitResult = WaitForSingleObject(fence->event, INFINITE);
if (waitResult == WAIT_FAILED) {
SDL_UnlockMutex(renderer->submitLock);
SET_STRING_ERROR_AND_RETURN("Wait failed", false) // TODO: is there a better way to report this?
SET_STRING_ERROR_AND_RETURN("Wait failed", false); // TODO: is there a better way to report this?
}
}
}
@@ -7738,7 +7743,7 @@ static bool D3D12_WaitForFences(
fence->handle,
D3D12_FENCE_SIGNAL_VALUE,
fence->event);
CHECK_D3D12_ERROR_AND_RETURN("Setting fence event failed", false)
CHECK_D3D12_ERROR_AND_RETURN("Setting fence event failed", false);
events[i] = fence->event;
}
@@ -7751,7 +7756,7 @@ static bool D3D12_WaitForFences(
if (waitResult == WAIT_FAILED) {
SDL_UnlockMutex(renderer->submitLock);
SET_STRING_ERROR_AND_RETURN("Wait failed", false) // TODO: is there a better way to report this?
SET_STRING_ERROR_AND_RETURN("Wait failed", false); // TODO: is there a better way to report this?
}
bool result = true;
@@ -8379,7 +8384,7 @@ static SDL_GPUDevice *D3D12_CreateDevice(bool debugMode, bool preferLowPower, SD
CREATE_DXGI_FACTORY1_FUNC);
if (CreateDXGIFactoryFunc == NULL) {
D3D12_INTERNAL_DestroyRenderer(renderer);
SET_STRING_ERROR_AND_RETURN("Could not load function: " CREATE_DXGI_FACTORY1_FUNC, NULL)
SET_STRING_ERROR_AND_RETURN("Could not load function: " CREATE_DXGI_FACTORY1_FUNC, NULL);
}
// Create the DXGI factory
@@ -8481,7 +8486,7 @@ static SDL_GPUDevice *D3D12_CreateDevice(bool debugMode, bool preferLowPower, SD
"D3D12XboxCreateDevice");
if (D3D12XboxCreateDeviceFunc == NULL) {
D3D12_INTERNAL_DestroyRenderer(renderer);
SET_STRING_ERROR_AND_RETURN("Could not load function: D3D12XboxCreateDevice", NULL)
SET_STRING_ERROR_AND_RETURN("Could not load function: D3D12XboxCreateDevice", NULL);
}
#else
D3D12CreateDeviceFunc = (PFN_D3D12_CREATE_DEVICE)SDL_LoadFunction(
@@ -8489,7 +8494,7 @@ static SDL_GPUDevice *D3D12_CreateDevice(bool debugMode, bool preferLowPower, SD
D3D12_CREATE_DEVICE_FUNC);
if (D3D12CreateDeviceFunc == NULL) {
D3D12_INTERNAL_DestroyRenderer(renderer);
SET_STRING_ERROR_AND_RETURN("Could not load function: " D3D12_CREATE_DEVICE_FUNC, NULL)
SET_STRING_ERROR_AND_RETURN("Could not load function: " D3D12_CREATE_DEVICE_FUNC, NULL);
}
#endif
@@ -8498,7 +8503,7 @@ static SDL_GPUDevice *D3D12_CreateDevice(bool debugMode, bool preferLowPower, SD
D3D12_SERIALIZE_ROOT_SIGNATURE_FUNC);
if (renderer->D3D12SerializeRootSignature_func == NULL) {
D3D12_INTERNAL_DestroyRenderer(renderer);
SET_STRING_ERROR_AND_RETURN("Could not load function: " D3D12_SERIALIZE_ROOT_SIGNATURE_FUNC, NULL)
SET_STRING_ERROR_AND_RETURN("Could not load function: " D3D12_SERIALIZE_ROOT_SIGNATURE_FUNC, NULL);
}
// Initialize the D3D12 debug layer, if applicable
@@ -8655,7 +8660,7 @@ static SDL_GPUDevice *D3D12_CreateDevice(bool debugMode, bool preferLowPower, SD
(void **)&renderer->indirectDrawCommandSignature);
if (FAILED(res)) {
D3D12_INTERNAL_DestroyRenderer(renderer);
CHECK_D3D12_ERROR_AND_RETURN("Could not create indirect draw command signature", NULL)
CHECK_D3D12_ERROR_AND_RETURN("Could not create indirect draw command signature", NULL);
}
indirectArgumentDesc.Type = D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED;
@@ -8670,7 +8675,7 @@ static SDL_GPUDevice *D3D12_CreateDevice(bool debugMode, bool preferLowPower, SD
(void **)&renderer->indirectIndexedDrawCommandSignature);
if (FAILED(res)) {
D3D12_INTERNAL_DestroyRenderer(renderer);
CHECK_D3D12_ERROR_AND_RETURN("Could not create indirect indexed draw command signature", NULL)
CHECK_D3D12_ERROR_AND_RETURN("Could not create indirect indexed draw command signature", NULL);
}
indirectArgumentDesc.Type = D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH;
@@ -8685,7 +8690,7 @@ static SDL_GPUDevice *D3D12_CreateDevice(bool debugMode, bool preferLowPower, SD
(void **)&renderer->indirectDispatchCommandSignature);
if (FAILED(res)) {
D3D12_INTERNAL_DestroyRenderer(renderer);
CHECK_D3D12_ERROR_AND_RETURN("Could not create indirect dispatch command signature", NULL)
CHECK_D3D12_ERROR_AND_RETURN("Could not create indirect dispatch command signature", NULL);
}
// Initialize pools

View File

@@ -34,31 +34,35 @@
#define WINDOW_PROPERTY_DATA "SDL_GPUMetalWindowPropertyData"
#define SDL_GPU_SHADERSTAGE_COMPUTE 2
#define TRACK_RESOURCE(resource, type, array, count, capacity) \
Uint32 i; \
\
for (i = 0; i < commandBuffer->count; i += 1) { \
if (commandBuffer->array[i] == resource) { \
return; \
} \
} \
\
if (commandBuffer->count == commandBuffer->capacity) { \
commandBuffer->capacity += 1; \
commandBuffer->array = SDL_realloc( \
commandBuffer->array, \
commandBuffer->capacity * sizeof(type)); \
} \
commandBuffer->array[commandBuffer->count] = resource; \
commandBuffer->count += 1; \
SDL_AtomicIncRef(&resource->referenceCount);
#define TRACK_RESOURCE(resource, type, array, count, capacity) \
do { \
Uint32 i; \
\
for (i = 0; i < commandBuffer->count; i += 1) { \
if (commandBuffer->array[i] == (resource)) { \
return; \
} \
} \
\
if (commandBuffer->count == commandBuffer->capacity) { \
commandBuffer->capacity += 1; \
commandBuffer->array = SDL_realloc( \
commandBuffer->array, \
commandBuffer->capacity * sizeof(type)); \
} \
commandBuffer->array[commandBuffer->count] = (resource); \
commandBuffer->count += 1; \
SDL_AtomicIncRef(&(resource)->referenceCount); \
} while (0)
#define SET_ERROR_AND_RETURN(fmt, msg, ret) \
if (renderer->debugMode) { \
SDL_LogError(SDL_LOG_CATEGORY_GPU, fmt, msg); \
} \
SDL_SetError(fmt, msg); \
return ret; \
#define SET_ERROR_AND_RETURN(fmt, msg, ret) \
do { \
if (renderer->debugMode) { \
SDL_LogError(SDL_LOG_CATEGORY_GPU, fmt, msg); \
} \
SDL_SetError(fmt, msg); \
return ret; \
} while (0)
#define SET_STRING_ERROR_AND_RETURN(msg, ret) SET_ERROR_AND_RETURN("%s", msg, ret)
@@ -3624,7 +3628,7 @@ static bool METAL_ClaimWindow(
SET_STRING_ERROR_AND_RETURN("Could not create swapchain, failed to claim window", false);
}
} else {
SET_ERROR_AND_RETURN("Window already claimed!", false)
SET_ERROR_AND_RETURN("%s", "Window already claimed!", false);
}
}
}

View File

@@ -86,23 +86,27 @@ typedef struct VulkanExtensions
#define NULL_RENDER_PASS (SDL_GPURenderPass *)0
#define EXPAND_ELEMENTS_IF_NEEDED(arr, initialValue, type) \
if (arr->count == arr->capacity) { \
if (arr->capacity == 0) { \
arr->capacity = initialValue; \
} else { \
arr->capacity *= 2; \
do { \
if (arr->count == arr->capacity) { \
if (arr->capacity == 0) { \
arr->capacity = initialValue; \
} else { \
arr->capacity *= 2; \
} \
arr->elements = (type *)SDL_realloc( \
arr->elements, \
arr->capacity * sizeof(type)); \
} \
arr->elements = (type *)SDL_realloc( \
arr->elements, \
arr->capacity * sizeof(type)); \
}
} while (0)
#define MOVE_ARRAY_CONTENTS_AND_RESET(i, dstArr, dstCount, srcArr, srcCount) \
for (i = 0; i < srcCount; i += 1) { \
dstArr[i] = srcArr[i]; \
} \
dstCount = srcCount; \
srcCount = 0;
do { \
for ((i) = 0; (i) < (srcCount); (i) += 1) { \
(dstArr)[i] = (srcArr)[i]; \
} \
(dstCount) = (srcCount); \
(srcCount) = 0; \
while (0)
// Conversions
@@ -1250,23 +1254,27 @@ static inline const char *VkErrorMessages(VkResult code)
#undef ERR_TO_STR
}
#define SET_ERROR_AND_RETURN(fmt, msg, ret) \
if (renderer->debugMode) { \
SDL_LogError(SDL_LOG_CATEGORY_GPU, fmt, msg); \
} \
SDL_SetError(fmt, msg); \
return ret; \
#define SET_ERROR_AND_RETURN(fmt, msg, ret) \
do { \
if (renderer->debugMode) { \
SDL_LogError(SDL_LOG_CATEGORY_GPU, fmt, msg); \
} \
SDL_SetError((fmt), (msg)); \
return ret; \
} while (0)
#define SET_STRING_ERROR_AND_RETURN(msg, ret) SET_ERROR_AND_RETURN("%s", msg, ret)
#define CHECK_VULKAN_ERROR_AND_RETURN(res, fn, ret) \
if (res != VK_SUCCESS) { \
if (renderer->debugMode) { \
SDL_LogError(SDL_LOG_CATEGORY_GPU, "%s %s", #fn, VkErrorMessages(res)); \
} \
SDL_SetError("%s %s", #fn, VkErrorMessages(res)); \
return ret; \
}
#define CHECK_VULKAN_ERROR_AND_RETURN(res, fn, ret) \
do { \
if ((res) != VK_SUCCESS) { \
if (renderer->debugMode) { \
SDL_LogError(SDL_LOG_CATEGORY_GPU, "%s %s", #fn, VkErrorMessages(res)); \
} \
SDL_SetError("%s %s", #fn, VkErrorMessages(res)); \
return (ret); \
} \
} while (0)
// Utility
@@ -1846,7 +1854,7 @@ static Uint8 VULKAN_INTERNAL_AllocateMemory(
VK_WHOLE_SIZE,
0,
(void **)&allocation->mapPointer);
CHECK_VULKAN_ERROR_AND_RETURN(result, vkMapMemory, 0)
CHECK_VULKAN_ERROR_AND_RETURN(result, vkMapMemory, 0);
} else {
allocation->mapPointer = NULL;
}
@@ -1879,7 +1887,7 @@ static Uint8 VULKAN_INTERNAL_BindBufferMemory(
SDL_UnlockMutex(usedRegion->allocation->memoryLock);
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkBindBufferMemory, 0)
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkBindBufferMemory, 0);
return 1;
}
@@ -1902,7 +1910,7 @@ static Uint8 VULKAN_INTERNAL_BindImageMemory(
SDL_UnlockMutex(usedRegion->allocation->memoryLock);
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkBindImageMemory, 0)
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkBindImageMemory, 0);
return 1;
}
@@ -3598,7 +3606,7 @@ static bool VULKAN_INTERNAL_AllocateDescriptorSets(
SDL_stack_free(descriptorSetLayouts);
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkAllocateDescriptorSets, false)
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkAllocateDescriptorSets, false);
return true;
}
@@ -3671,7 +3679,7 @@ static bool VULKAN_INTERNAL_AllocateDescriptorsFromPool(
NULL,
&pool);
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateDescriptorPool, false)
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateDescriptorPool, false);
descriptorSetPool->poolCount += 1;
descriptorSetPool->descriptorPools = SDL_realloc(
@@ -3810,7 +3818,7 @@ static DescriptorSetLayout *VULKAN_INTERNAL_FetchDescriptorSetLayout(
NULL,
&descriptorSetLayout);
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateDescriptorSetLayout, NULL)
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateDescriptorSetLayout, NULL);
layout = SDL_malloc(sizeof(DescriptorSetLayout));
layout->descriptorSetLayout = descriptorSetLayout;
@@ -3938,7 +3946,7 @@ static VulkanGraphicsPipelineResourceLayout *VULKAN_INTERNAL_FetchGraphicsPipeli
if (vulkanResult != VK_SUCCESS) {
VULKAN_INTERNAL_DestroyGraphicsPipelineResourceLayout(renderer, pipelineResourceLayout);
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreatePipelineLayout, NULL)
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreatePipelineLayout, NULL);
}
GraphicsPipelineResourceLayoutHashTableKey *allocedKey = SDL_malloc(sizeof(GraphicsPipelineResourceLayoutHashTableKey));
@@ -4039,7 +4047,7 @@ static VulkanComputePipelineResourceLayout *VULKAN_INTERNAL_FetchComputePipeline
if (vulkanResult != VK_SUCCESS) {
VULKAN_INTERNAL_DestroyComputePipelineResourceLayout(renderer, pipelineResourceLayout);
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreatePipelineLayout, NULL)
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreatePipelineLayout, NULL);
}
ComputePipelineResourceLayoutHashTableKey *allocedKey = SDL_malloc(sizeof(ComputePipelineResourceLayoutHashTableKey));
@@ -4121,7 +4129,7 @@ static VulkanBuffer *VULKAN_INTERNAL_CreateBuffer(
if (vulkanResult != VK_SUCCESS) {
SDL_free(buffer);
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateBuffer, NULL)
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateBuffer, NULL);
}
bindResult = VULKAN_INTERNAL_BindMemoryForBuffer(
@@ -4244,7 +4252,7 @@ static bool VULKAN_INTERNAL_CreateRenderTargetView(
if (vulkanResult != VK_SUCCESS) {
*pView = (VkImageView)VK_NULL_HANDLE;
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateImageView, false)
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateImageView, false);
}
return true;
@@ -4284,7 +4292,7 @@ static bool VULKAN_INTERNAL_CreateSubresourceView(
if (vulkanResult != VK_SUCCESS) {
*pView = (VkImageView)VK_NULL_HANDLE;
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateImageView, false)
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateImageView, false);
}
return true;
@@ -4312,7 +4320,7 @@ static bool VULKAN_INTERNAL_QuerySwapchainSupport(
outputDetails->presentModesLength = 0;
if (!supportsPresent) {
SET_STRING_ERROR_AND_RETURN("This surface does not support presenting!", false)
SET_STRING_ERROR_AND_RETURN("This surface does not support presenting!", false);
}
// Run the device surface queries
@@ -4320,7 +4328,7 @@ static bool VULKAN_INTERNAL_QuerySwapchainSupport(
physicalDevice,
surface,
&outputDetails->capabilities);
CHECK_VULKAN_ERROR_AND_RETURN(result, vkGetPhysicalDeviceSurfaceCapabilitiesKHR, false)
CHECK_VULKAN_ERROR_AND_RETURN(result, vkGetPhysicalDeviceSurfaceCapabilitiesKHR, false);
if (!(outputDetails->capabilities.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR)) {
SDL_LogWarn(SDL_LOG_CATEGORY_GPU, "Opaque presentation unsupported! Expect weird transparency bugs!");
@@ -4331,13 +4339,13 @@ static bool VULKAN_INTERNAL_QuerySwapchainSupport(
surface,
&outputDetails->formatsLength,
NULL);
CHECK_VULKAN_ERROR_AND_RETURN(result, vkGetPhysicalDeviceSurfaceFormatsKHR, false)
CHECK_VULKAN_ERROR_AND_RETURN(result, vkGetPhysicalDeviceSurfaceFormatsKHR, false);
result = renderer->vkGetPhysicalDeviceSurfacePresentModesKHR(
physicalDevice,
surface,
&outputDetails->presentModesLength,
NULL);
CHECK_VULKAN_ERROR_AND_RETURN(result, vkGetPhysicalDeviceSurfacePresentModesKHR, false)
CHECK_VULKAN_ERROR_AND_RETURN(result, vkGetPhysicalDeviceSurfacePresentModesKHR, false);
// Generate the arrays, if applicable
@@ -4357,7 +4365,7 @@ static bool VULKAN_INTERNAL_QuerySwapchainSupport(
outputDetails->formats);
if (result != VK_SUCCESS) {
SDL_free(outputDetails->formats);
CHECK_VULKAN_ERROR_AND_RETURN(result, vkGetPhysicalDeviceSurfaceFormatsKHR, false)
CHECK_VULKAN_ERROR_AND_RETURN(result, vkGetPhysicalDeviceSurfaceFormatsKHR, false);
}
}
@@ -4379,7 +4387,7 @@ static bool VULKAN_INTERNAL_QuerySwapchainSupport(
if (result != VK_SUCCESS) {
SDL_free(outputDetails->formats);
SDL_free(outputDetails->presentModes);
CHECK_VULKAN_ERROR_AND_RETURN(result, vkGetPhysicalDeviceSurfacePresentModesKHR, false)
CHECK_VULKAN_ERROR_AND_RETURN(result, vkGetPhysicalDeviceSurfacePresentModesKHR, false);
}
}
@@ -4619,7 +4627,7 @@ static Uint32 VULKAN_INTERNAL_CreateSwapchain(
windowData->surface,
NULL);
windowData->surface = VK_NULL_HANDLE;
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateSwapchainKHR, false)
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateSwapchainKHR, false);
}
vulkanResult = renderer->vkGetSwapchainImagesKHR(
@@ -4627,7 +4635,7 @@ static Uint32 VULKAN_INTERNAL_CreateSwapchain(
windowData->swapchain,
&windowData->imageCount,
NULL);
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkGetSwapchainImagesKHR, false)
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkGetSwapchainImagesKHR, false);
windowData->textureContainers = SDL_malloc(
sizeof(VulkanTextureContainer) * windowData->imageCount);
@@ -4653,7 +4661,7 @@ static Uint32 VULKAN_INTERNAL_CreateSwapchain(
windowData->swapchain,
&windowData->imageCount,
swapchainImages);
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkGetSwapchainImagesKHR, false)
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkGetSwapchainImagesKHR, false);
for (i = 0; i < windowData->imageCount; i += 1) {
@@ -4737,7 +4745,7 @@ static Uint32 VULKAN_INTERNAL_CreateSwapchain(
NULL);
windowData->surface = VK_NULL_HANDLE;
windowData->swapchain = VK_NULL_HANDLE;
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateSemaphore, false)
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateSemaphore, false);
}
renderer->vkCreateSemaphore(
@@ -4757,7 +4765,7 @@ static Uint32 VULKAN_INTERNAL_CreateSwapchain(
NULL);
windowData->surface = VK_NULL_HANDLE;
windowData->swapchain = VK_NULL_HANDLE;
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateSemaphore, false)
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateSemaphore, false);
}
windowData->inFlightFences[i] = NULL;
@@ -4786,7 +4794,7 @@ static bool VULKAN_INTERNAL_BeginCommandBuffer(
commandBuffer->commandBuffer,
&beginInfo);
CHECK_VULKAN_ERROR_AND_RETURN(result, vkBeginCommandBuffer, false)
CHECK_VULKAN_ERROR_AND_RETURN(result, vkBeginCommandBuffer, false);
return true;
}
@@ -4798,7 +4806,7 @@ static bool VULKAN_INTERNAL_EndCommandBuffer(
VkResult result = renderer->vkEndCommandBuffer(
commandBuffer->commandBuffer);
CHECK_VULKAN_ERROR_AND_RETURN(result, vkEndCommandBuffer, false)
CHECK_VULKAN_ERROR_AND_RETURN(result, vkEndCommandBuffer, false);
return true;
}
@@ -5615,7 +5623,7 @@ static VulkanTexture *VULKAN_INTERNAL_CreateTexture(
if (vulkanResult != VK_SUCCESS) {
VULKAN_INTERNAL_DestroyTexture(renderer, texture);
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateImage, NULL)
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateImage, NULL);
}
bindResult = VULKAN_INTERNAL_BindMemoryForImage(
@@ -5630,7 +5638,7 @@ static VulkanTexture *VULKAN_INTERNAL_CreateTexture(
NULL);
VULKAN_INTERNAL_DestroyTexture(renderer, texture);
SET_STRING_ERROR_AND_RETURN("Unable to bind memory for texture!", NULL)
SET_STRING_ERROR_AND_RETURN("Unable to bind memory for texture!", NULL);
}
texture->usedRegion->vulkanTexture = texture; // lol
@@ -5669,7 +5677,7 @@ static VulkanTexture *VULKAN_INTERNAL_CreateTexture(
if (vulkanResult != VK_SUCCESS) {
VULKAN_INTERNAL_DestroyTexture(renderer, texture);
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, "vkCreateImageView", NULL)
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, "vkCreateImageView", NULL);
}
}
@@ -6130,7 +6138,7 @@ static VkRenderPass VULKAN_INTERNAL_CreateTransientRenderPass(
NULL,
&renderPass);
CHECK_VULKAN_ERROR_AND_RETURN(result, vkCreateRenderPass, VK_NULL_HANDLE)
CHECK_VULKAN_ERROR_AND_RETURN(result, vkCreateRenderPass, VK_NULL_HANDLE);
return renderPass;
}
@@ -6461,7 +6469,7 @@ static SDL_GPUGraphicsPipeline *VULKAN_CreateGraphicsPipeline(
if (vulkanResult != VK_SUCCESS) {
SDL_free(graphicsPipeline);
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateGraphicsPipelines, NULL)
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateGraphicsPipelines, NULL);
}
SDL_SetAtomicInt(&graphicsPipeline->referenceCount, 0);
@@ -6481,7 +6489,7 @@ static SDL_GPUComputePipeline *VULKAN_CreateComputePipeline(
VulkanComputePipeline *vulkanComputePipeline;
if (createinfo->format != SDL_GPU_SHADERFORMAT_SPIRV) {
SET_STRING_ERROR_AND_RETURN("Incompatible shader format for Vulkan!", NULL)
SET_STRING_ERROR_AND_RETURN("Incompatible shader format for Vulkan!", NULL);
}
vulkanComputePipeline = SDL_malloc(sizeof(VulkanComputePipeline));
@@ -6499,7 +6507,7 @@ static SDL_GPUComputePipeline *VULKAN_CreateComputePipeline(
if (vulkanResult != VK_SUCCESS) {
SDL_free(vulkanComputePipeline);
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateShaderModule, NULL)
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateShaderModule, NULL);
}
pipelineShaderStageCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
@@ -6541,7 +6549,7 @@ static SDL_GPUComputePipeline *VULKAN_CreateComputePipeline(
if (vulkanResult != VK_SUCCESS) {
VULKAN_INTERNAL_DestroyComputePipeline(renderer, vulkanComputePipeline);
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateComputePipeline, NULL)
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateComputePipeline, NULL);
return NULL;
}
@@ -6586,7 +6594,7 @@ static SDL_GPUSampler *VULKAN_CreateSampler(
if (vulkanResult != VK_SUCCESS) {
SDL_free(vulkanSampler);
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateSampler, NULL)
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateSampler, NULL);
}
SDL_SetAtomicInt(&vulkanSampler->referenceCount, 0);
@@ -6619,7 +6627,7 @@ static SDL_GPUShader *VULKAN_CreateShader(
if (vulkanResult != VK_SUCCESS) {
SDL_free(vulkanShader);
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateShaderModule, NULL)
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateShaderModule, NULL);
}
entryPointNameLength = SDL_strlen(createinfo->entrypoint) + 1;
@@ -7172,7 +7180,7 @@ static VulkanFramebuffer *VULKAN_INTERNAL_FetchFramebuffer(
SDL_UnlockMutex(renderer->framebufferFetchLock);
} else {
SDL_free(vulkanFramebuffer);
CHECK_VULKAN_ERROR_AND_RETURN(result, vkCreateFramebuffer, NULL)
CHECK_VULKAN_ERROR_AND_RETURN(result, vkCreateFramebuffer, NULL);
}
return vulkanFramebuffer;
@@ -9097,7 +9105,7 @@ static bool VULKAN_INTERNAL_AllocateCommandBuffer(
&allocateInfo,
&commandBufferHandle);
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkAllocateCommandBuffers, false)
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkAllocateCommandBuffers, false);
commandBuffer = SDL_malloc(sizeof(VulkanCommandBuffer));
commandBuffer->renderer = renderer;
@@ -9225,7 +9233,7 @@ static VulkanCommandPool *VULKAN_INTERNAL_FetchCommandPool(
if (vulkanResult != VK_SUCCESS) {
SDL_free(vulkanCommandPool);
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateCommandPool, NULL)
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateCommandPool, NULL);
return NULL;
}
@@ -9367,7 +9375,7 @@ static SDL_GPUCommandBuffer *VULKAN_AcquireCommandBuffer(
commandBuffer->commandBuffer,
VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT);
CHECK_VULKAN_ERROR_AND_RETURN(result, vkResetCommandBuffer, NULL)
CHECK_VULKAN_ERROR_AND_RETURN(result, vkResetCommandBuffer, NULL);
if (!VULKAN_INTERNAL_BeginCommandBuffer(renderer, commandBuffer)) {
return NULL;
@@ -9392,7 +9400,7 @@ static bool VULKAN_QueryFence(
} else if (result == VK_NOT_READY) {
return false;
} else {
SET_ERROR_AND_RETURN("vkGetFenceStatus: %s", VkErrorMessages(result), false)
SET_ERROR_AND_RETURN("vkGetFenceStatus: %s", VkErrorMessages(result), false);
}
}
@@ -9459,7 +9467,7 @@ static bool VULKAN_SupportsSwapchainComposition(
bool result = false;
if (windowData == NULL) {
SET_STRING_ERROR_AND_RETURN("Must claim window before querying swapchain composition support!", false)
SET_STRING_ERROR_AND_RETURN("Must claim window before querying swapchain composition support!", false);
}
surface = windowData->surface;
@@ -9504,7 +9512,7 @@ static bool VULKAN_SupportsPresentMode(
bool result = false;
if (windowData == NULL) {
SET_STRING_ERROR_AND_RETURN("Must claim window before querying present mode support!", false)
SET_STRING_ERROR_AND_RETURN("Must claim window before querying present mode support!", false);
}
surface = windowData->surface;
@@ -9577,7 +9585,7 @@ static bool VULKAN_ClaimWindow(
return false;
}
} else {
SET_STRING_ERROR_AND_RETURN("Window already claimed!", false)
SET_STRING_ERROR_AND_RETURN("Window already claimed!", false);
}
}
@@ -9672,7 +9680,7 @@ static bool VULKAN_AcquireSwapchainTexture(
windowData = VULKAN_INTERNAL_FetchWindowData(window);
if (windowData == NULL) {
SET_STRING_ERROR_AND_RETURN("Cannot acquire a swapchain texture from an unclaimed window!", false)
SET_STRING_ERROR_AND_RETURN("Cannot acquire a swapchain texture from an unclaimed window!", false);
}
// If window data marked as needing swapchain recreate, try to recreate
@@ -9843,7 +9851,7 @@ static SDL_GPUTextureFormat VULKAN_GetSwapchainTextureFormat(
WindowData *windowData = VULKAN_INTERNAL_FetchWindowData(window);
if (windowData == NULL) {
SET_STRING_ERROR_AND_RETURN("Cannot get swapchain format, window has not been claimed!", SDL_GPU_TEXTUREFORMAT_INVALID)
SET_STRING_ERROR_AND_RETURN("Cannot get swapchain format, window has not been claimed!", SDL_GPU_TEXTUREFORMAT_INVALID);
}
return SwapchainCompositionToSDLFormat(
@@ -9861,15 +9869,15 @@ static bool VULKAN_SetSwapchainParameters(
WindowData *windowData = VULKAN_INTERNAL_FetchWindowData(window);
if (windowData == NULL) {
SET_STRING_ERROR_AND_RETURN("Cannot set swapchain parameters on unclaimed window!", false)
SET_STRING_ERROR_AND_RETURN("Cannot set swapchain parameters on unclaimed window!", false);
}
if (!VULKAN_SupportsSwapchainComposition(driverData, window, swapchainComposition)) {
SET_STRING_ERROR_AND_RETURN("Swapchain composition not supported!", false)
SET_STRING_ERROR_AND_RETURN("Swapchain composition not supported!", false);
}
if (!VULKAN_SupportsPresentMode(driverData, window, presentMode)) {
SET_STRING_ERROR_AND_RETURN("Present mode not supported!", false)
SET_STRING_ERROR_AND_RETURN("Present mode not supported!", false);
}
windowData->presentMode = presentMode;
@@ -9932,7 +9940,7 @@ static VulkanFenceHandle *VULKAN_INTERNAL_AcquireFenceFromPool(
NULL,
&fence);
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateFence, NULL)
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateFence, NULL);
handle = SDL_malloc(sizeof(VulkanFenceHandle));
handle->fence = fence;
@@ -9952,7 +9960,7 @@ static VulkanFenceHandle *VULKAN_INTERNAL_AcquireFenceFromPool(
SDL_UnlockMutex(renderer->fencePool.lock);
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkResetFences, NULL)
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkResetFences, NULL);
return handle;
}
@@ -10168,7 +10176,7 @@ static bool VULKAN_WaitForFences(
waitAll,
SDL_MAX_UINT64);
CHECK_VULKAN_ERROR_AND_RETURN(result, vkWaitForFences, false)
CHECK_VULKAN_ERROR_AND_RETURN(result, vkWaitForFences, false);
SDL_stack_free(vkFences);
@@ -10204,7 +10212,7 @@ static bool VULKAN_Wait(
result = renderer->vkDeviceWaitIdle(renderer->logicalDevice);
CHECK_VULKAN_ERROR_AND_RETURN(result, vkDeviceWaitIdle, false)
CHECK_VULKAN_ERROR_AND_RETURN(result, vkDeviceWaitIdle, false);
SDL_LockMutex(renderer->submitLock);
@@ -10317,7 +10325,7 @@ static bool VULKAN_Submit(
if (vulkanResult != VK_SUCCESS) {
SDL_UnlockMutex(renderer->submitLock);
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkQueueSubmit, false)
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkQueueSubmit, false);
}
// Present, if applicable
@@ -10356,7 +10364,7 @@ static bool VULKAN_Submit(
SDL_UnlockMutex(renderer->submitLock);
}
CHECK_VULKAN_ERROR_AND_RETURN(presentResult, vkQueuePresentKHR, false)
CHECK_VULKAN_ERROR_AND_RETURN(presentResult, vkQueuePresentKHR, false);
}
presentData->windowData->frameCounter =
@@ -10432,7 +10440,7 @@ static bool VULKAN_Cancel(
result = renderer->vkResetCommandBuffer(
vulkanCommandBuffer->commandBuffer,
VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT);
CHECK_VULKAN_ERROR_AND_RETURN(result, vkResetCommandBuffer, false)
CHECK_VULKAN_ERROR_AND_RETURN(result, vkResetCommandBuffer, false);
vulkanCommandBuffer->autoReleaseFence = false;
SDL_LockMutex(renderer->submitLock);
@@ -10930,7 +10938,7 @@ static Uint8 VULKAN_INTERNAL_CreateInstance(VulkanRenderer *renderer)
&renderer->supportsDebugUtils,
&renderer->supportsColorspace)) {
SDL_stack_free((char *)instanceExtensionNames);
SET_STRING_ERROR_AND_RETURN("Required Vulkan instance extensions not supported", false)
SET_STRING_ERROR_AND_RETURN("Required Vulkan instance extensions not supported", false);
}
if (renderer->supportsDebugUtils) {
@@ -10975,7 +10983,7 @@ static Uint8 VULKAN_INTERNAL_CreateInstance(VulkanRenderer *renderer)
SDL_stack_free((char *)instanceExtensionNames);
if (vulkanResult != VK_SUCCESS) {
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateInstance, 0)
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateInstance, 0);
}
return 1;
@@ -11129,7 +11137,7 @@ static Uint8 VULKAN_INTERNAL_DeterminePhysicalDevice(VulkanRenderer *renderer)
renderer->instance,
&physicalDeviceCount,
NULL);
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkEnumeratePhysicalDevices, 0)
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkEnumeratePhysicalDevices, 0);
if (physicalDeviceCount == 0) {
SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "Failed to find any GPUs with Vulkan support");
@@ -11329,7 +11337,7 @@ static Uint8 VULKAN_INTERNAL_CreateLogicalDevice(
NULL,
&renderer->logicalDevice);
SDL_stack_free((void *)deviceExtensions);
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateDevice, 0)
CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateDevice, 0);
// Load vkDevice entry points
@@ -11454,7 +11462,7 @@ static SDL_GPUDevice *VULKAN_CreateDevice(bool debugMode, bool preferLowPower, S
if (!VULKAN_INTERNAL_PrepareVulkan(renderer)) {
SDL_free(renderer);
SDL_Vulkan_UnloadLibrary();
SET_STRING_ERROR_AND_RETURN("Failed to initialize Vulkan!", NULL)
SET_STRING_ERROR_AND_RETURN("Failed to initialize Vulkan!", NULL);
}
SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "SDL_GPU Driver: Vulkan");
@@ -11482,7 +11490,7 @@ static SDL_GPUDevice *VULKAN_CreateDevice(bool debugMode, bool preferLowPower, S
renderer)) {
SDL_free(renderer);
SDL_Vulkan_UnloadLibrary();
SET_STRING_ERROR_AND_RETURN("Failed to create logical device!", NULL)
SET_STRING_ERROR_AND_RETURN("Failed to create logical device!", NULL);
}
// FIXME: just move this into this function