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More fixing the build with older macOS SDKs
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@@ -1992,7 +1992,7 @@ static SDL_bool IOS_JoystickGetGamepadMapping(int device_index, SDL_GamepadMappi
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}
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} else if ([(NSString *)key isEqualToString:GCInputButtonOptions]) {
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mapping = &out->back;
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} else if ([(NSString *)key isEqualToString:GCInputButtonShare]) {
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} else if ([(NSString *)key isEqualToString:@"Button Share"]) {
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mapping = &out->misc1;
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} else if ([(NSString *)key isEqualToString:GCInputXboxPaddleOne]) {
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mapping = &out->right_paddle1;
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