docs: Note that audio opening doesn't implicitly init SDL now.

This commit is contained in:
Ryan C. Gordon
2023-06-22 18:29:45 -04:00
parent 97b2f747d0
commit e50cb72eb6

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@@ -57,6 +57,8 @@ The audio subsystem in SDL3 is dramatically different than SDL2. The primary way
The SDL 1.2 audio compatibility API has also been removed, as it was a simplified version of the audio callback interface.
SDL3 will not implicitly initialize the audio subsystem on your behalf if you open a device without doing so. Please explicitly call SDL_Init(SDL_INIT_AUDIO) at some point.
If your app depends on the callback method, there is a similar approach you can take. But first, this is the new approach:
In SDL2, you might have done something like this to play audio: