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Removed call to ID3D11DeviceContext1_DiscardView() (thanks @pipiwoaini!)
This is unnecessary and can cause issues after a resize or device removal. Fixes https://github.com/libsdl-org/SDL/issues/14283
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@@ -2790,12 +2790,6 @@ static bool D3D11_RenderPresent(SDL_Renderer *renderer)
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*/
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result = IDXGISwapChain1_Present1(data->swapChain, data->syncInterval, data->presentFlags, ¶meters);
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result = IDXGISwapChain1_Present1(data->swapChain, data->syncInterval, data->presentFlags, ¶meters);
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/* Discard the contents of the render target.
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* This is a valid operation only when the existing contents will be entirely
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* overwritten. If dirty or scroll rects are used, this call should be removed.
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*/
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ID3D11DeviceContext1_DiscardView(data->d3dContext, (ID3D11View *)data->mainRenderTargetView);
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// When the present flips, it unbinds the current view, so bind it again on the next draw call
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// When the present flips, it unbinds the current view, so bind it again on the next draw call
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data->currentRenderTargetView = NULL;
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data->currentRenderTargetView = NULL;
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