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Sync SDL3 wiki -> header
[ci skip]
(cherry picked from commit 5212b82c4f)
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Ozkan Sezer
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df72790cfb
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e7e2805475
@@ -32,7 +32,8 @@ The Windows GDK port supports the full set of Win32 APIs, renderers, controllers
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* Single-player games have some additional features available:
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* Call `SDL_GetGDKDefaultUser` to get the default XUserHandle pointer.
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* `SDL_GetPrefPath` still works, but only for single-player titles.
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* `SDL_GetPrefPath` and `SDL_Storage` still work, but only for single-player titles.
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* To enable support for these APIs, use `SDL_SetHint` to set `SDL_GDK_SERVICE_CONFIGURATION_ID` to your SCID string at startup (it should be formatted like `"00000000-0000-0000-0000-000000000000"`)
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These functions mostly wrap around async APIs, and thus should be treated as synchronous alternatives. Also note that the single-player functions return on any OS errors, so be sure to validate the return values!
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