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@@ -212,14 +212,14 @@ static int SDL_ResampleAudio(const int chans, const int inrate, const int outrat
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const int framelen = chans * (int)sizeof(float);
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const int inframes = inbuflen / framelen;
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/* outbuflen isn't total to write, it's total available. */
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const int wantedoutframes = ((Sint64)inframes) * outrate / inrate;
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const int wantedoutframes = (int)((Sint64)inframes * outrate / inrate);
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const int maxoutframes = outbuflen / framelen;
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const int outframes = SDL_min(wantedoutframes, maxoutframes);
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float *dst = outbuf;
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int i, j, chan;
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for (i = 0; i < outframes; i++) {
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const int srcindex = ((Sint64)i) * inrate / outrate;
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const int srcindex = (int)((Sint64)i * inrate / outrate);
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/* Calculating the following way avoids subtraction or modulo of large
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* floats which have low result precision.
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* interpolation1
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