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Sync SDL2 wiki -> header
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@@ -764,7 +764,10 @@ extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *rendere
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*
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* The default render target is the window for which the renderer was created.
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* To stop rendering to a texture and render to the window again, call this
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* function with a NULL `texture`.
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* function with a NULL `texture`. This will reset the renderer's viewport,
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* clipping rectangle, and scaling settings to the state they were in before
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* setting a non-NULL `texture` target, losing any changes made in the
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* meantime.
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*
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* \param renderer the rendering context.
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* \param texture the targeted texture, which must be created with the
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