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Sync SDL3 wiki -> header
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@@ -214,10 +214,10 @@ extern SDL_DECLSPEC bool SDLCALL SDL_CreateWindowAndRenderer(const char *title,
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* Create a 2D rendering context for a window.
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*
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* If you want a specific renderer, you can specify its name here. A list of
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* available renderers can be obtained by calling SDL_GetRenderDriver() multiple
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* times, with indices from 0 to SDL_GetNumRenderDrivers()-1. If you don't
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* need a specific renderer, specify NULL and SDL will attempt to choose the
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* best option for you, based on what is available on the user's system.
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* available renderers can be obtained by calling SDL_GetRenderDriver()
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* multiple times, with indices from 0 to SDL_GetNumRenderDrivers()-1. If you
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* don't need a specific renderer, specify NULL and SDL will attempt to choose
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* the best option for you, based on what is available on the user's system.
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*
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* By default the rendering size matches the window size in pixels, but you
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* can call SDL_SetRenderLogicalPresentation() to change the content size and
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