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Sync SDL3 wiki -> header
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@@ -760,9 +760,9 @@ extern "C" {
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* generated as the browser window is resized, as that will adjust the canvas
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* size as well. The canvas will cover anything else on the page, including
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* any controls provided by Emscripten in its generated HTML file. Often times
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* this is desirable for a browser-based game, but it means several things that
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* we expect of an SDL window on other platforms might not work as expected,
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* such as minimum window sizes and aspect ratios.
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* this is desirable for a browser-based game, but it means several things
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* that we expect of an SDL window on other platforms might not work as
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* expected, such as minimum window sizes and aspect ratios.
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*
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* This hint overrides SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_FILL_DOCUMENT_BOOLEAN
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* properties when creating an SDL window.
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@@ -1357,11 +1357,11 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreatePopupWindow(SDL_Window *paren
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* the canvas element fill the entire document. Resize events will be
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* generated as the browser window is resized, as that will adjust the
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* canvas size as well. The canvas will cover anything else on the page,
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* including any controls provided by Emscripten in its generated HTML
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* file. Often times this is desirable for a browser-based game, but it
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* means several things that we expect of an SDL window on other platforms
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* might not work as expected, such as minimum window sizes and aspect
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* ratios. Default false.
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* including any controls provided by Emscripten in its generated HTML file.
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* Often times this is desirable for a browser-based game, but it means
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* several things that we expect of an SDL window on other platforms might
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* not work as expected, such as minimum window sizes and aspect ratios.
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* Default false.
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* - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING`: override the
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* binding element for keyboard inputs for this canvas. The variable can be
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* one of:
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@@ -1605,9 +1605,9 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowParent(SDL_Window *window)
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*
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* - `SDL_PROP_WINDOW_EMSCRIPTEN_CANVAS_ID_STRING`: the id the canvas element
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* will have
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* - `SDL_PROP_WINDOW_EMSCRIPTEN_FILL_DOCUMENT_BOOLEAN`: true if the
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* canvas is set to consume the entire browser window, bypassing some SDL
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* window functionality.
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* - `SDL_PROP_WINDOW_EMSCRIPTEN_FILL_DOCUMENT_BOOLEAN`: true if the canvas is
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* set to consume the entire browser window, bypassing some SDL window
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* functionality.
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* - `SDL_PROP_WINDOW_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING`: the keyboard
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* element that associates keyboard events to this window
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*
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