testcontroller: demonstrate multiple sensors on the virtual controller

This commit is contained in:
Sam Lantinga
2025-11-14 08:18:04 -08:00
parent cc3b5766fa
commit ed6d41f55b

View File

@@ -1587,7 +1587,10 @@ static bool SDLCALL VirtualGamepadSetLED(void *userdata, Uint8 red, Uint8 green,
static void OpenVirtualGamepad(void)
{
SDL_VirtualJoystickTouchpadDesc virtual_touchpad = { 1, { 0, 0, 0 } };
SDL_VirtualJoystickSensorDesc virtual_sensor = { SDL_SENSOR_ACCEL, 0.0f };
SDL_VirtualJoystickSensorDesc virtual_sensors[] = {
{ SDL_SENSOR_ACCEL, 0.0f },
{ SDL_SENSOR_GYRO, 0.0f }
};
SDL_VirtualJoystickDesc desc;
SDL_JoystickID virtual_id;
@@ -1601,8 +1604,8 @@ static void OpenVirtualGamepad(void)
desc.nbuttons = SDL_GAMEPAD_BUTTON_COUNT;
desc.ntouchpads = 1;
desc.touchpads = &virtual_touchpad;
desc.nsensors = 1;
desc.sensors = &virtual_sensor;
desc.nsensors = SDL_arraysize(virtual_sensors);
desc.sensors = virtual_sensors;
desc.SetPlayerIndex = VirtualGamepadSetPlayerIndex;
desc.Rumble = VirtualGamepadRumble;
desc.RumbleTriggers = VirtualGamepadRumbleTriggers;
@@ -2362,10 +2365,13 @@ SDL_AppResult SDLCALL SDL_AppEvent(void *appstate, SDL_Event *event)
SDL_AppResult SDLCALL SDL_AppIterate(void *appstate)
{
/* If we have a virtual controller, send a virtual accelerometer sensor reading */
/* If we have a virtual controller, send virtual sensor readings */
if (virtual_joystick) {
float data[3] = { 0.0f, SDL_STANDARD_GRAVITY, 0.0f };
SDL_SendJoystickVirtualSensorData(virtual_joystick, SDL_SENSOR_ACCEL, SDL_GetTicksNS(), data, SDL_arraysize(data));
float accel_data[3] = { 0.0f, SDL_STANDARD_GRAVITY, 0.0f };
float gyro_data[3] = { 0.01f, -0.01f, 0.0f };
Uint64 sensor_timestamp = SDL_GetTicksNS();
SDL_SendJoystickVirtualSensorData(virtual_joystick, SDL_SENSOR_ACCEL, sensor_timestamp, accel_data, SDL_arraysize(accel_data));
SDL_SendJoystickVirtualSensorData(virtual_joystick, SDL_SENSOR_GYRO, sensor_timestamp, gyro_data, SDL_arraysize(gyro_data));
}
/* Wait 30 ms for joystick events to stop coming in,