mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-09-05 19:08:12 +00:00
Sync SDL3 wiki -> header
This commit is contained in:
@@ -1792,22 +1792,23 @@ extern SDL_DECLSPEC SDL_GPUDriver SDLCALL SDL_GetGPUDriver(SDL_GPUDevice *device
|
||||
*
|
||||
* For SPIR-V shaders, use the following resource sets:
|
||||
*
|
||||
* - 0: Sampled textures, followed by read-only storage textures, followed by read-only storage buffers
|
||||
* - 0: Sampled textures, followed by read-only storage textures, followed by
|
||||
* read-only storage buffers
|
||||
* - 1: Write-only storage textures, followed by write-only storage buffers
|
||||
* - 2: Uniform buffers
|
||||
*
|
||||
* For DXBC Shader Model 5_0 shaders, use the following register order:
|
||||
*
|
||||
* - t registers: Sampled textures, followed by read-only storage textures, followed by read-only storage
|
||||
* buffers
|
||||
* - t registers: Sampled textures, followed by read-only storage textures,
|
||||
* followed by read-only storage buffers
|
||||
* - u registers: Write-only storage textures, followed by write-only storage
|
||||
* buffers
|
||||
* - b registers: Uniform buffers
|
||||
*
|
||||
* For DXIL shaders, use the following register order:
|
||||
*
|
||||
* - (t[n], space0): Sampled textures, followed by read-only storage textures, followed by read-only storage
|
||||
* buffers
|
||||
* - (t[n], space0): Sampled textures, followed by read-only storage textures,
|
||||
* followed by read-only storage buffers
|
||||
* - (u[n], space1): Write-only storage textures, followed by write-only
|
||||
* storage buffers
|
||||
* - (b[n], space2): Uniform buffers
|
||||
@@ -1816,8 +1817,8 @@ extern SDL_DECLSPEC SDL_GPUDriver SDLCALL SDL_GetGPUDriver(SDL_GPUDevice *device
|
||||
*
|
||||
* - [[buffer]]: Uniform buffers, followed by write-only storage buffers,
|
||||
* followed by write-only storage buffers
|
||||
* - [[texture]]: Sampled textures, followed by read-only storage textures, followed by write-only storage
|
||||
* textures
|
||||
* - [[texture]]: Sampled textures, followed by read-only storage textures,
|
||||
* followed by write-only storage textures
|
||||
*
|
||||
* \param device a GPU Context.
|
||||
* \param createinfo a struct describing the state of the compute pipeline to
|
||||
@@ -2765,10 +2766,12 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputePipeline(
|
||||
*
|
||||
* \param compute_pass a compute pass handle.
|
||||
* \param first_slot the compute sampler slot to begin binding from.
|
||||
* \param texture_sampler_bindings an array of texture-sampler binding structs.
|
||||
* \param num_bindings the number of texture-sampler bindings to bind from the array.
|
||||
* \param texture_sampler_bindings an array of texture-sampler binding
|
||||
* structs.
|
||||
* \param num_bindings the number of texture-sampler bindings to bind from the
|
||||
* array.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeSamplers(
|
||||
SDL_GPUComputePass *compute_pass,
|
||||
|
Reference in New Issue
Block a user