mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-09-05 19:08:12 +00:00
Set the texture scale and address mode when creating a texture
Fixes https://github.com/libsdl-org/sdl2-compat/issues/506
This commit is contained in:
@@ -442,6 +442,43 @@ static bool convert_format(Uint32 pixel_format, GLint *internalFormat, GLenum *f
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return true;
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}
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static bool SetTextureScaleMode(GL_RenderData *data, GLenum textype, SDL_ScaleMode scaleMode)
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{
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switch (scaleMode) {
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case SDL_SCALEMODE_NEAREST:
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data->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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data->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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break;
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case SDL_SCALEMODE_PIXELART: // Uses linear sampling
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case SDL_SCALEMODE_LINEAR:
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data->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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data->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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break;
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default:
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return SDL_SetError("Unknown texture scale mode: %d", scaleMode);
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}
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return true;
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}
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static GLint TranslateAddressMode(SDL_TextureAddressMode addressMode)
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{
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switch (addressMode) {
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case SDL_TEXTURE_ADDRESS_CLAMP:
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return GL_CLAMP_TO_EDGE;
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case SDL_TEXTURE_ADDRESS_WRAP:
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return GL_REPEAT;
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default:
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SDL_assert(!"Unknown texture address mode");
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return GL_CLAMP_TO_EDGE;
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}
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}
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static void SetTextureAddressMode(GL_RenderData *data, GLenum textype, SDL_TextureAddressMode addressModeU, SDL_TextureAddressMode addressModeV)
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{
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data->glTexParameteri(textype, GL_TEXTURE_WRAP_S, TranslateAddressMode(addressModeU));
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data->glTexParameteri(textype, GL_TEXTURE_WRAP_T, TranslateAddressMode(addressModeV));
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}
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static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_PropertiesID create_props)
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{
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GL_RenderData *renderdata = (GL_RenderData *)renderer->internal;
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@@ -538,11 +575,13 @@ static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
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data->format = format;
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data->formattype = type;
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data->texture_scale_mode = SDL_SCALEMODE_INVALID;
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data->texture_address_mode_u = SDL_TEXTURE_ADDRESS_INVALID;
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data->texture_address_mode_v = SDL_TEXTURE_ADDRESS_INVALID;
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data->texture_scale_mode = texture->scaleMode;
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data->texture_address_mode_u = SDL_TEXTURE_ADDRESS_CLAMP;
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data->texture_address_mode_v = SDL_TEXTURE_ADDRESS_CLAMP;
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renderdata->glEnable(textype);
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renderdata->glBindTexture(textype, data->texture);
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SetTextureScaleMode(renderdata, textype, data->texture_scale_mode);
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SetTextureAddressMode(renderdata, textype, data->texture_address_mode_u, data->texture_address_mode_v);
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#ifdef SDL_PLATFORM_MACOS
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#ifndef GL_TEXTURE_STORAGE_HINT_APPLE
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#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
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@@ -574,10 +613,11 @@ static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
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renderdata->glTexImage2D(textype, 0, internalFormat, texture_w,
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texture_h, 0, format, type, NULL);
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}
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renderdata->glDisable(textype);
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if (!GL_CheckError("glTexImage2D()", renderer)) {
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return false;
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}
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SetTextureScaleMode(renderdata, textype, data->texture_scale_mode);
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SetTextureAddressMode(renderdata, textype, data->texture_address_mode_u, data->texture_address_mode_v);
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#ifdef SDL_HAVE_YUV
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if (texture->format == SDL_PIXELFORMAT_YV12 ||
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@@ -600,11 +640,15 @@ static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
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renderdata->glBindTexture(textype, data->utexture);
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renderdata->glTexImage2D(textype, 0, internalFormat, (texture_w + 1) / 2,
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(texture_h + 1) / 2, 0, format, type, NULL);
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SetTextureScaleMode(renderdata, textype, data->texture_scale_mode);
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SetTextureAddressMode(renderdata, textype, data->texture_address_mode_u, data->texture_address_mode_v);
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SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_U_NUMBER, data->utexture);
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renderdata->glBindTexture(textype, data->vtexture);
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renderdata->glTexImage2D(textype, 0, internalFormat, (texture_w + 1) / 2,
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(texture_h + 1) / 2, 0, format, type, NULL);
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SetTextureScaleMode(renderdata, textype, data->texture_scale_mode);
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SetTextureAddressMode(renderdata, textype, data->texture_address_mode_u, data->texture_address_mode_v);
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SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_V_NUMBER, data->vtexture);
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}
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@@ -621,6 +665,8 @@ static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
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renderdata->glBindTexture(textype, data->utexture);
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renderdata->glTexImage2D(textype, 0, GL_LUMINANCE_ALPHA, (texture_w + 1) / 2,
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(texture_h + 1) / 2, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL);
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SetTextureScaleMode(renderdata, textype, data->texture_scale_mode);
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SetTextureAddressMode(renderdata, textype, data->texture_address_mode_u, data->texture_address_mode_v);
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SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_UV_NUMBER, data->utexture);
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}
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#endif
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@@ -660,6 +706,8 @@ static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
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}
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#endif // SDL_HAVE_YUV
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renderdata->glDisable(textype);
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return GL_CheckError("", renderer);
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}
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@@ -1083,43 +1131,6 @@ static bool SetDrawState(GL_RenderData *data, const SDL_RenderCommand *cmd, cons
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return true;
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}
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static bool SetTextureScaleMode(GL_RenderData *data, GLenum textype, SDL_ScaleMode scaleMode)
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{
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switch (scaleMode) {
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case SDL_SCALEMODE_NEAREST:
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data->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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data->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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break;
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case SDL_SCALEMODE_PIXELART: // Uses linear sampling
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case SDL_SCALEMODE_LINEAR:
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data->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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data->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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break;
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default:
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return SDL_SetError("Unknown texture scale mode: %d", scaleMode);
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}
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return true;
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}
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static GLint TranslateAddressMode(SDL_TextureAddressMode addressMode)
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{
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switch (addressMode) {
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case SDL_TEXTURE_ADDRESS_CLAMP:
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return GL_CLAMP_TO_EDGE;
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case SDL_TEXTURE_ADDRESS_WRAP:
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return GL_REPEAT;
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default:
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SDL_assert(!"Unknown texture address mode");
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return GL_CLAMP_TO_EDGE;
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}
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}
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static void SetTextureAddressMode(GL_RenderData *data, GLenum textype, SDL_TextureAddressMode addressModeU, SDL_TextureAddressMode addressModeV)
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{
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data->glTexParameteri(textype, GL_TEXTURE_WRAP_S, TranslateAddressMode(addressModeU));
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data->glTexParameteri(textype, GL_TEXTURE_WRAP_T, TranslateAddressMode(addressModeV));
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}
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static bool SetCopyState(GL_RenderData *data, const SDL_RenderCommand *cmd)
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{
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SDL_Texture *texture = cmd->data.draw.texture;
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@@ -1658,9 +1658,9 @@ static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
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data->texture_u = 0;
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data->texture_v = 0;
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#endif
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data->texture_scale_mode = SDL_SCALEMODE_INVALID;
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data->texture_address_mode_u = SDL_TEXTURE_ADDRESS_INVALID;
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data->texture_address_mode_v = SDL_TEXTURE_ADDRESS_INVALID;
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data->texture_scale_mode = texture->scaleMode;
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data->texture_address_mode_u = SDL_TEXTURE_ADDRESS_CLAMP;
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data->texture_address_mode_v = SDL_TEXTURE_ADDRESS_CLAMP;
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// Allocate a blob for image renderdata
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if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
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@@ -1707,6 +1707,13 @@ static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
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renderdata->glActiveTexture(GL_TEXTURE2);
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renderdata->glBindTexture(data->texture_type, data->texture_v);
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renderdata->glTexImage2D(data->texture_type, 0, format, (texture->w + 1) / 2, (texture->h + 1) / 2, 0, format, type, NULL);
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if (!GL_CheckError("glTexImage2D()", renderer)) {
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SDL_free(data->pixel_data);
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SDL_free(data);
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return false;
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}
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SetTextureScaleMode(renderdata, data->texture_type, data->texture_scale_mode);
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SetTextureAddressMode(renderdata, data->texture_type, data->texture_address_mode_u, data->texture_address_mode_v);
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SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER, data->texture_v);
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data->texture_u = (GLuint)SDL_GetNumberProperty(create_props, SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER, 0);
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@@ -1728,6 +1735,8 @@ static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
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SDL_free(data);
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return false;
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}
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SetTextureScaleMode(renderdata, data->texture_type, data->texture_scale_mode);
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SetTextureAddressMode(renderdata, data->texture_type, data->texture_address_mode_u, data->texture_address_mode_v);
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SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER, data->texture_u);
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if (!SDL_GetYCbCRtoRGBConversionMatrix(texture->colorspace, texture->w, texture->h, 8)) {
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@@ -1755,6 +1764,8 @@ static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
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SDL_free(data);
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return false;
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}
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SetTextureScaleMode(renderdata, data->texture_type, data->texture_scale_mode);
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SetTextureAddressMode(renderdata, data->texture_type, data->texture_address_mode_u, data->texture_address_mode_v);
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SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER, data->texture_u);
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if (!SDL_GetYCbCRtoRGBConversionMatrix(texture->colorspace, texture->w, texture->h, 8)) {
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@@ -1785,6 +1796,8 @@ static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
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return false;
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}
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}
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SetTextureScaleMode(renderdata, data->texture_type, data->texture_scale_mode);
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SetTextureAddressMode(renderdata, data->texture_type, data->texture_address_mode_u, data->texture_address_mode_v);
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SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER, data->texture);
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SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET_NUMBER, data->texture_type);
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