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windows: Allow OpenGL ES creation without EGL, if the WGL supports it.
Note that this should work with GLES1, don't let the "es2" in WGL_EXT_create_context_es2_profile fool you. Fixes #13056.
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@@ -489,7 +489,9 @@ void WIN_GL_InitExtensions(SDL_VideoDevice *_this)
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}
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// Check for WGL_EXT_create_context_es2_profile
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if (HasExtension("WGL_EXT_create_context_es2_profile", extensions)) {
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// see if we can get at OpenGL ES profiles even if EGL isn't available.
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_this->gl_data->HAS_WGL_EXT_create_context_es2_profile = HasExtension("WGL_EXT_create_context_es2_profile", extensions);
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if (_this->gl_data->HAS_WGL_EXT_create_context_es2_profile) {
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SDL_GL_DeduceMaxSupportedESProfile(
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&_this->gl_data->es_profile_max_supported_version.major,
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&_this->gl_data->es_profile_max_supported_version.minor);
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@@ -704,7 +706,9 @@ bool WIN_GL_UseEGL(SDL_VideoDevice *_this)
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SDL_assert(_this->gl_data != NULL);
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SDL_assert(_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES);
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return SDL_GetHintBoolean(SDL_HINT_OPENGL_ES_DRIVER, false) || _this->gl_config.major_version == 1 || _this->gl_config.major_version > _this->gl_data->es_profile_max_supported_version.major || (_this->gl_config.major_version == _this->gl_data->es_profile_max_supported_version.major && _this->gl_config.minor_version > _this->gl_data->es_profile_max_supported_version.minor); // No WGL extension for OpenGL ES 1.x profiles.
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// (we don't need EGL to do OpenGL ES if HAS_WGL_EXT_create_context_es2_profile exists.)
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return !_this->gl_data->HAS_WGL_EXT_create_context_es2_profile || SDL_GetHintBoolean(SDL_HINT_OPENGL_ES_DRIVER, false) || _this->gl_config.major_version == 1 || _this->gl_config.major_version > _this->gl_data->es_profile_max_supported_version.major || (_this->gl_config.major_version == _this->gl_data->es_profile_max_supported_version.major && _this->gl_config.minor_version > _this->gl_data->es_profile_max_supported_version.minor); // No WGL extension for OpenGL ES 1.x profiles.
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}
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SDL_GLContext WIN_GL_CreateContext(SDL_VideoDevice *_this, SDL_Window *window)
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@@ -65,6 +65,7 @@ struct SDL_GLDriverData
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bool HAS_WGL_ARB_create_context_robustness;
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bool HAS_WGL_ARB_create_context_no_error;
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bool HAS_WGL_ARB_pixel_format_float;
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bool HAS_WGL_EXT_create_context_es2_profile;
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/* Max version of OpenGL ES context that can be created if the
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implementation supports WGL_EXT_create_context_es2_profile.
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