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Sync SDL3 wiki -> header
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@@ -112,8 +112,8 @@
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* validated, so an error occurring elsewhere in the program may result in
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* missing/corrupted save data
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*
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* When using, SDL_Storage, these types of problems are virtually impossible
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* to trip over:
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* When using SDL_Storage, these types of problems are virtually impossible to
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* trip over:
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*
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* ```c
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* void ReadGameData(void)
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