mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-09-05 19:08:12 +00:00
GPU Vulkan: Add locks for layout object lookups (#12924)
(cherry picked from commit e1a41c1c97
)
This commit is contained in:
@@ -1206,6 +1206,9 @@ struct VulkanRenderer
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SDL_Mutex *acquireUniformBufferLock;
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SDL_Mutex *renderPassFetchLock;
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SDL_Mutex *framebufferFetchLock;
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SDL_Mutex *graphicsPipelineLayoutFetchLock;
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SDL_Mutex *computePipelineLayoutFetchLock;
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SDL_Mutex *descriptorSetLayoutFetchLock;
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SDL_Mutex *windowLock;
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Uint8 defragInProgress;
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@@ -3751,10 +3754,13 @@ static DescriptorSetLayout *VULKAN_INTERNAL_FetchDescriptorSetLayout(
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key.writeStorageBufferCount = writeStorageBufferCount;
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key.uniformBufferCount = uniformBufferCount;
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SDL_LockMutex(renderer->descriptorSetLayoutFetchLock);
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if (SDL_FindInHashTable(
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renderer->descriptorSetLayoutHashTable,
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(const void *)&key,
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(const void **)&layout)) {
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SDL_UnlockMutex(renderer->descriptorSetLayoutFetchLock);
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return layout;
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}
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@@ -3837,7 +3843,10 @@ static DescriptorSetLayout *VULKAN_INTERNAL_FetchDescriptorSetLayout(
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NULL,
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&descriptorSetLayout);
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CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateDescriptorSetLayout, NULL);
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if (vulkanResult != VK_SUCCESS) {
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SDL_UnlockMutex(renderer->descriptorSetLayoutFetchLock);
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CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateDescriptorSetLayout, NULL);
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}
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layout = SDL_malloc(sizeof(DescriptorSetLayout));
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layout->descriptorSetLayout = descriptorSetLayout;
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@@ -3859,6 +3868,7 @@ static DescriptorSetLayout *VULKAN_INTERNAL_FetchDescriptorSetLayout(
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(const void *)allocedKey,
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(const void *)layout, true);
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SDL_UnlockMutex(renderer->descriptorSetLayoutFetchLock);
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return layout;
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}
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@@ -3879,10 +3889,14 @@ static VulkanGraphicsPipelineResourceLayout *VULKAN_INTERNAL_FetchGraphicsPipeli
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key.fragmentStorageTextureCount = fragmentShader->numStorageTextures;
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key.fragmentStorageBufferCount = fragmentShader->numStorageBuffers;
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key.fragmentUniformBufferCount = fragmentShader->numUniformBuffers;
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SDL_LockMutex(renderer->graphicsPipelineLayoutFetchLock);
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if (SDL_FindInHashTable(
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renderer->graphicsPipelineResourceLayoutHashTable,
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(const void *)&key,
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(const void **)&pipelineResourceLayout)) {
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SDL_UnlockMutex(renderer->graphicsPipelineLayoutFetchLock);
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return pipelineResourceLayout;
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}
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@@ -3965,6 +3979,7 @@ static VulkanGraphicsPipelineResourceLayout *VULKAN_INTERNAL_FetchGraphicsPipeli
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if (vulkanResult != VK_SUCCESS) {
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VULKAN_INTERNAL_DestroyGraphicsPipelineResourceLayout(renderer, pipelineResourceLayout);
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SDL_UnlockMutex(renderer->graphicsPipelineLayoutFetchLock);
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CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreatePipelineLayout, NULL);
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}
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@@ -3976,6 +3991,7 @@ static VulkanGraphicsPipelineResourceLayout *VULKAN_INTERNAL_FetchGraphicsPipeli
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(const void *)allocedKey,
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(const void *)pipelineResourceLayout, true);
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SDL_UnlockMutex(renderer->graphicsPipelineLayoutFetchLock);
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return pipelineResourceLayout;
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}
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@@ -3994,10 +4010,13 @@ static VulkanComputePipelineResourceLayout *VULKAN_INTERNAL_FetchComputePipeline
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key.readWriteStorageBufferCount = createinfo->num_readwrite_storage_buffers;
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key.uniformBufferCount = createinfo->num_uniform_buffers;
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SDL_LockMutex(renderer->computePipelineLayoutFetchLock);
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if (SDL_FindInHashTable(
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renderer->computePipelineResourceLayoutHashTable,
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(const void *)&key,
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(const void **)&pipelineResourceLayout)) {
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SDL_UnlockMutex(renderer->computePipelineLayoutFetchLock);
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return pipelineResourceLayout;
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}
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@@ -4066,6 +4085,7 @@ static VulkanComputePipelineResourceLayout *VULKAN_INTERNAL_FetchComputePipeline
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if (vulkanResult != VK_SUCCESS) {
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VULKAN_INTERNAL_DestroyComputePipelineResourceLayout(renderer, pipelineResourceLayout);
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SDL_UnlockMutex(renderer->computePipelineLayoutFetchLock);
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CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreatePipelineLayout, NULL);
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}
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@@ -4077,6 +4097,7 @@ static VulkanComputePipelineResourceLayout *VULKAN_INTERNAL_FetchComputePipeline
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(const void *)allocedKey,
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(const void *)pipelineResourceLayout, true);
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SDL_UnlockMutex(renderer->computePipelineLayoutFetchLock);
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return pipelineResourceLayout;
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}
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@@ -4947,6 +4968,9 @@ static void VULKAN_DestroyDevice(
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SDL_DestroyMutex(renderer->acquireUniformBufferLock);
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SDL_DestroyMutex(renderer->renderPassFetchLock);
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SDL_DestroyMutex(renderer->framebufferFetchLock);
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SDL_DestroyMutex(renderer->graphicsPipelineLayoutFetchLock);
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SDL_DestroyMutex(renderer->computePipelineLayoutFetchLock);
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SDL_DestroyMutex(renderer->descriptorSetLayoutFetchLock);
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SDL_DestroyMutex(renderer->windowLock);
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renderer->vkDestroyDevice(renderer->logicalDevice, NULL);
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@@ -11676,6 +11700,9 @@ static SDL_GPUDevice *VULKAN_CreateDevice(bool debugMode, bool preferLowPower, S
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renderer->acquireUniformBufferLock = SDL_CreateMutex();
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renderer->renderPassFetchLock = SDL_CreateMutex();
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renderer->framebufferFetchLock = SDL_CreateMutex();
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renderer->graphicsPipelineLayoutFetchLock = SDL_CreateMutex();
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renderer->computePipelineLayoutFetchLock = SDL_CreateMutex();
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renderer->descriptorSetLayoutFetchLock = SDL_CreateMutex();
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renderer->windowLock = SDL_CreateMutex();
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/*
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@@ -11736,7 +11763,7 @@ static SDL_GPUDevice *VULKAN_CreateDevice(bool debugMode, bool preferLowPower, S
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renderer->renderPassHashTable = SDL_CreateHashTable(
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0, // !!! FIXME: a real guess here, for a _minimum_ if not a maximum, could be useful.
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false, // manually synchronized due to timing
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false, // manually synchronized due to lookup timing
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VULKAN_INTERNAL_RenderPassHashFunction,
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VULKAN_INTERNAL_RenderPassHashKeyMatch,
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VULKAN_INTERNAL_RenderPassHashDestroy,
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@@ -11752,7 +11779,7 @@ static SDL_GPUDevice *VULKAN_CreateDevice(bool debugMode, bool preferLowPower, S
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renderer->graphicsPipelineResourceLayoutHashTable = SDL_CreateHashTable(
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0, // !!! FIXME: a real guess here, for a _minimum_ if not a maximum, could be useful.
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true, // thread-safe
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false, // manually synchronized due to lookup timing
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VULKAN_INTERNAL_GraphicsPipelineResourceLayoutHashFunction,
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VULKAN_INTERNAL_GraphicsPipelineResourceLayoutHashKeyMatch,
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VULKAN_INTERNAL_GraphicsPipelineResourceLayoutHashDestroy,
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@@ -11760,7 +11787,7 @@ static SDL_GPUDevice *VULKAN_CreateDevice(bool debugMode, bool preferLowPower, S
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renderer->computePipelineResourceLayoutHashTable = SDL_CreateHashTable(
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0, // !!! FIXME: a real guess here, for a _minimum_ if not a maximum, could be useful.
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true, // thread-safe
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false, // manually synchronized due to lookup timing
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VULKAN_INTERNAL_ComputePipelineResourceLayoutHashFunction,
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VULKAN_INTERNAL_ComputePipelineResourceLayoutHashKeyMatch,
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VULKAN_INTERNAL_ComputePipelineResourceLayoutHashDestroy,
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@@ -11768,7 +11795,7 @@ static SDL_GPUDevice *VULKAN_CreateDevice(bool debugMode, bool preferLowPower, S
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renderer->descriptorSetLayoutHashTable = SDL_CreateHashTable(
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0, // !!! FIXME: a real guess here, for a _minimum_ if not a maximum, could be useful.
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true, // thread-safe
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false, // manually synchronized due to lookup timing
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VULKAN_INTERNAL_DescriptorSetLayoutHashFunction,
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VULKAN_INTERNAL_DescriptorSetLayoutHashKeyMatch,
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VULKAN_INTERNAL_DescriptorSetLayoutHashDestroy,
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