mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-09-05 19:08:12 +00:00
Fix build issues
This commit is contained in:

committed by
Sam Lantinga

parent
594ca1a897
commit
f0238ef615
@@ -194,6 +194,7 @@
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<ItemGroup>
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<ClCompile Include="..\..\..\Test\testautomation.c" />
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<ClCompile Include="..\..\..\test\testautomation_audio.c" />
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<ClCompile Include="..\..\..\test\testautomation_blit.c" />
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<ClCompile Include="..\..\..\test\testautomation_clipboard.c" />
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<ClCompile Include="..\..\..\test\testautomation_events.c" />
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<ClCompile Include="..\..\..\test\testautomation_guid.c" />
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@@ -232,4 +233,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@@ -13,6 +13,9 @@
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#include <stdio.h>
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#ifndef _MSC_VER
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#include <unistd.h>
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#else
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/* Suppress uint64 to uint32 conversion warning within the PRNG engine */
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#pragma warning( disable : 4244 )
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#endif
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#include <sys/stat.h>
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@@ -46,7 +49,8 @@ void blitSetUp(void *arg) {
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*/
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Uint32 *getNextRandomBuffer(const int width, const int height) {
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Uint32* buf = SDL_malloc(sizeof(Uint32) * width * height);
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for (int i = 0; i < width * height; i++) {
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int i;
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for (i = 0; i < width * height; i++) {
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buf[i] = getRandomUint32();
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}
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return buf;
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@@ -66,11 +70,12 @@ SDL_Surface* getRandomSVGASurface(Uint32 *pixels, SDL_PixelFormatEnum format) {
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/*
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* Calculates the FNV-1a hash of input pixel data
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*/
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Uint32 FNVHash(Uint32* buf, unsigned int length) {
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Uint32 FNVHash(Uint32* buf, int length) {
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const Uint32 fnv_prime = 0x811C9DC5;
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Uint32 hash = 0;
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int i;
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for (int i = 0; i < length; buf++, i++)
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for (i = 0; i < length; buf++, i++)
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{
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hash *= fnv_prime;
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hash ^= (*buf);
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@@ -93,8 +98,8 @@ Uint32 hashSurfacePixels(SDL_Surface * surface) {
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int blit_testExampleApplicationRender(void *arg) {
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const int width = 32;
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const int height = 32;
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const Uint32 scalar_hash = 0xf47a3f55;
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const Uint32 x86_simd_hash = 0xe345d7a7;
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const unsigned long scalar_hash = 0xf47a3f55;
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const unsigned long x86_simd_hash = 0xe345d7a7;
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SDL_Surface* dest_surface = SDL_CreateSurface(width, height, SDL_PIXELFORMAT_ARGB8888);
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SDL_Surface* rainbow_background = SDLTest_ImageBlendingBackground();
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SDL_Surface* gearbrain_sprite = SDLTest_ImageBlendingSprite();
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@@ -103,9 +108,9 @@ int blit_testExampleApplicationRender(void *arg) {
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// Blit example game sprite onto "screen"
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SDL_BlitSurface(gearbrain_sprite, NULL, dest_surface, NULL);
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// Check result
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Uint32 hash = hashSurfacePixels(dest_surface);
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const unsigned long hash = hashSurfacePixels(dest_surface);
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SDLTest_AssertCheck(hash == scalar_hash || hash == x86_simd_hash,
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"Should render identically, expected 0x%x (scalar) or 0x%x (x86_simd), got 0x%x",
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"Should render identically, expected 0x%lx (scalar) or 0x%lx (x86_simd), got 0x%lx",
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scalar_hash, x86_simd_hash, hash);
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// Clean up
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SDL_DestroySurface(rainbow_background);
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@@ -121,8 +126,8 @@ int blit_testExampleApplicationRender(void *arg) {
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int blit_testRandomToRandomSVGA(void *arg) {
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const int width = 800;
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const int height = 600;
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const Uint32 scalar_hash = 0x1f56efad;
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const Uint32 x86_simd_hash = 0x42140c5f;
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const unsigned long scalar_hash = 0x1f56efad;
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const unsigned long x86_simd_hash = 0x42140c5f;
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// Allocate random buffers
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Uint32 *dest_pixels = getNextRandomBuffer(width, height);
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Uint32 *src_pixels = getNextRandomBuffer(width, height);
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@@ -132,9 +137,9 @@ int blit_testRandomToRandomSVGA(void *arg) {
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// Blit surfaces
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SDL_BlitSurface(src_surface, NULL, dest_surface, NULL);
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// Check result
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Uint32 hash = hashSurfacePixels(dest_surface);
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const unsigned long hash = hashSurfacePixels(dest_surface);
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SDLTest_AssertCheck(hash == scalar_hash || hash == x86_simd_hash,
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"Should render identically, expected 0x%x (scalar) or 0x%x (x86_simd), got 0x%x",
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"Should render identically, expected 0x%lx (scalar) or 0x%lx (x86_simd), got 0x%lx",
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scalar_hash, x86_simd_hash, hash);
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// Clean up
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SDL_DestroySurface(dest_surface);
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@@ -151,13 +156,14 @@ int blit_testRandomToRandomSVGA(void *arg) {
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int blit_testRandomToRandomSVGAMultipleIterations(void *arg) {
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const int width = 800;
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const int height = 600;
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const Uint32 x86_simd_hash = 0x2626be78;
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const Uint32 scalar_hash = 0xfb2a8ee8;
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int i;
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const unsigned long x86_simd_hash = 0x2626be78;
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const unsigned long scalar_hash = 0xfb2a8ee8;
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// Create blank source surface
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SDL_Surface* dest_surface = SDL_CreateSurface(width, height, SDL_PIXELFORMAT_ABGR8888);
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// Perform 250k random blits into random areas of the blank surface
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for (int i = 0; i < 250000; i++) {
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for (i = 0; i < 250000; i++) {
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Uint32 *buf = getNextRandomBuffer(15, 15);
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SDL_Surface *sourceSurface = getRandomBlitChunk(buf, SDL_PIXELFORMAT_RGBA8888);
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@@ -172,12 +178,12 @@ int blit_testRandomToRandomSVGAMultipleIterations(void *arg) {
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SDL_free(buf);
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}
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// Check result
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Uint32 hash = hashSurfacePixels(dest_surface);
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const unsigned long hash = hashSurfacePixels(dest_surface);
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// Clean up
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SDL_SaveBMP(dest_surface, "250k_scalar.bmp");
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SDL_DestroySurface(dest_surface);
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SDLTest_AssertCheck(hash == scalar_hash || hash == x86_simd_hash,
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"Should render identically, expected 0x%x (scalar) or 0x%x (x86_simd), got 0x%x",
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"Should render identically, expected 0x%lx (scalar) or 0x%lx (x86_simd), got 0x%lx",
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scalar_hash, x86_simd_hash, hash);
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return TEST_COMPLETED;
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}
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