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Removed unnecessary assert in WIN_SetWindowOpacity()
Fixes https://github.com/libsdl-org/SDL/issues/15896
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@@ -1648,8 +1648,6 @@ bool WIN_SetWindowOpacity(SDL_VideoDevice *_this, SDL_Window *window, float opac
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HWND hwnd = data->hwnd;
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const LONG style = GetWindowLong(hwnd, GWL_EXSTYLE);
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SDL_assert(style != 0);
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if (opacity == 1.0f) {
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// want it fully opaque, just mark it unlayered if necessary.
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if (style & WS_EX_LAYERED) {
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