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cocoa: Just update the OpenGL context directly if on the main thread.
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@@ -66,7 +66,11 @@
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int value = SDL_AtomicSet(&self->dirty, 0);
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if (value > 0) {
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/* We call the real underlying update here, since -[SDLOpenGLContext update] just calls us. */
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[super performSelectorOnMainThread:@selector(update) withObject:nil waitUntilDone:NO];
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if ([NSThread isMainThread]) {
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[super update];
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} else {
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[super performSelectorOnMainThread:@selector(update) withObject:nil waitUntilDone:NO];
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}
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}
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}
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