video: Windows keep any position set when in fullscreen after leaving fullscreen

Adds an automated test for the behavior as well.
This commit is contained in:
Frank Praznik
2026-05-17 10:45:32 -04:00
committed by Sam Lantinga
parent b608108593
commit f31ca02723
5 changed files with 110 additions and 4 deletions

View File

@@ -3051,6 +3051,14 @@ bool SDL_SetWindowPosition(SDL_Window *window, int x, int y)
window->pending.x = x;
window->pending.y = y;
/* Windows are placed at the coordinates received while in fullscreen after leaving fullscreen.
* Asynchronous backends need special handling in this case.
*/
if (!_this->SyncWindow && (window->flags & SDL_WINDOW_FULLSCREEN)) {
window->floating.x = window->windowed.x = x;
window->floating.y = window->windowed.y = y;
}
window->undefined_x = false;
window->undefined_y = false;
window->last_position_pending = true;

View File

@@ -1461,7 +1461,6 @@ static NSCursor *Cocoa_GetDesiredCursor(void)
}
SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_ENTER_FULLSCREEN, 0, 0);
_data.pending_position = NO;
_data.pending_size = NO;
/* Force the size change event in case it was delivered earlier
@@ -2605,7 +2604,7 @@ bool Cocoa_SetWindowPosition(SDL_VideoDevice *_this, SDL_Window *window)
BOOL fullscreen = (window->flags & SDL_WINDOW_FULLSCREEN) ? YES : NO;
int x, y;
if ([windata.listener isInFullscreenSpaceTransition]) {
if (fullscreen || [windata.listener isInFullscreenSpaceTransition]) {
windata.pending_position = YES;
return true;
}
@@ -3030,8 +3029,13 @@ SDL_FullscreenResult Cocoa_SetWindowFullscreen(SDL_VideoDevice *_this, SDL_Windo
SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_LEAVE_FULLSCREEN, 0, 0);
rect.origin.x = data.was_zoomed ? window->windowed.x : window->floating.x;
rect.origin.y = data.was_zoomed ? window->windowed.y : window->floating.y;
if (data.pending_position) {
rect.origin.x = window->pending.x;
rect.origin.y = window->pending.y;
} else {
rect.origin.x = data.was_zoomed ? window->windowed.x : window->floating.x;
rect.origin.y = data.was_zoomed ? window->windowed.y : window->floating.y;
}
rect.size.width = data.was_zoomed ? window->windowed.w : window->floating.w;
rect.size.height = data.was_zoomed ? window->windowed.h : window->floating.h;

View File

@@ -1200,6 +1200,7 @@ bool X11_SetWindowPosition(SDL_VideoDevice *_this, SDL_Window *window)
}
X11_UpdateWindowPosition(window, false);
} else {
window->internal->fs_repositioned = true;
SDL_UpdateFullscreenMode(window, SDL_FULLSCREEN_OP_UPDATE, true);
}
return true;
@@ -1921,6 +1922,8 @@ static SDL_FullscreenResult X11_SetWindowFullscreenViaWM(SDL_VideoDevice *_this,
}
} else {
SDL_zero(data->requested_fullscreen_mode);
data->pending_position = data->fs_repositioned;
data->fs_repositioned = false;
/* Fullscreen windows sometimes end up being marked maximized by
* window managers. Force it back to how we expect it to be.

View File

@@ -111,6 +111,7 @@ struct SDL_WindowData
bool pending_size;
bool pending_position;
bool fs_repositioned;
bool window_was_maximized;
bool previous_borders_nonzero;
bool toggle_borders;

View File

@@ -843,6 +843,7 @@ static int SDLCALL video_getSetWindowPosition(void *arg)
{
const char *title = "video_getSetWindowPosition Test Window";
SDL_Window *window;
SDL_WindowFlags flags;
int result;
int maxxVariation, maxyVariation;
int xVariation, yVariation;
@@ -974,6 +975,95 @@ static int SDLCALL video_getSetWindowPosition(void *arg)
}
}
/* Fullscreen test */
desiredX = 100;
desiredY = 100;
SDL_SetWindowPosition(window, desiredX, desiredY);
SDLTest_AssertPass("Call to SDL_SetWindowPosition(...,%d,%d)", desiredX, desiredY);
result = SDL_SyncWindow(window);
SDLTest_AssertPass("SDL_SyncWindow()");
SDLTest_AssertCheck(result == true, "Verify return value; expected: true, got: %d", result);
/* Get position */
currentX = desiredX + 1;
currentY = desiredY + 1;
SDL_GetWindowPosition(window, &currentX, &currentY);
SDLTest_AssertPass("Call to SDL_GetWindowPosition()");
if (desiredX == currentX && desiredY == currentY) {
SDLTest_AssertCheck(desiredX == currentX, "Verify returned X position; expected: %d, got: %d", desiredX, currentX);
SDLTest_AssertCheck(desiredY == currentY, "Verify returned Y position; expected: %d, got: %d", desiredY, currentY);
} else {
bool hasEvent;
/* SDL_SetWindowPosition() and SDL_SetWindowSize() will make requests of the window manager and set the internal position and size,
* and then we get events signaling what actually happened, and they get passed on to the application if they're not what we expect. */
currentX = desiredX + 1;
currentY = desiredY + 1;
hasEvent = getPositionFromEvent(&currentX, &currentY);
SDLTest_AssertCheck(hasEvent == true, "Changing position was not honored by WM, checking present of SDL_EVENT_WINDOW_MOVED");
if (hasEvent) {
SDLTest_AssertCheck(desiredX == currentX, "Verify returned X position is the position from SDL event; expected: %d, got: %d", desiredX, currentX);
SDLTest_AssertCheck(desiredY == currentY, "Verify returned Y position is the position from SDL event; expected: %d, got: %d", desiredY, currentY);
}
}
/* Test setting position while fullscreen */
result = SDL_SetWindowFullscreen(window, true);
SDLTest_AssertPass("SDL_SetWindowFullscreen()");
SDLTest_AssertCheck(result == true, "Verify return value; expected: true, got: %d", result);
result = SDL_SyncWindow(window);
SDLTest_AssertPass("SDL_SyncWindow()");
SDLTest_AssertCheck(result == true, "Verify return value; expected: true, got: %d", result);
/* Verify that window is in fullscreen */
flags = SDL_GetWindowFlags(window);
SDLTest_AssertPass("SDL_GetWindowFlags()");
SDLTest_AssertCheck(flags & SDL_WINDOW_FULLSCREEN, "Verify the `SDL_WINDOW_FULLSCREEN` flag is set: %s", (flags & SDL_WINDOW_FULLSCREEN) ? "true" : "false");
/* Set the fullscreen window position */
desiredX = desiredX + 10;
desiredY = desiredY + 10;
SDL_SetWindowPosition(window, desiredX, desiredY);
SDLTest_AssertPass("Call to SDL_SetWindowPosition(...,%d,%d)", desiredX, desiredY);
result = SDL_SetWindowFullscreen(window, false);
SDLTest_AssertPass("SDL_SetWindowFullscreen()");
SDLTest_AssertCheck(result == true, "Verify return value; expected: true, got: %d", result);
result = SDL_SyncWindow(window);
SDLTest_AssertPass("SDL_SyncWindow()");
SDLTest_AssertCheck(result == true, "Verify return value; expected: true, got: %d", result);
/* Verify that window left fullscreen */
flags = SDL_GetWindowFlags(window);
SDLTest_AssertPass("SDL_GetWindowFlags()");
SDLTest_AssertCheck(!(flags & SDL_WINDOW_FULLSCREEN), "Verify the `SDL_WINDOW_FULLSCREEN` flag is not set: %s", !(flags & SDL_WINDOW_FULLSCREEN) ? "true" : "false");
/* Get position */
currentX = desiredX + 1;
currentY = desiredY + 1;
SDL_GetWindowPosition(window, &currentX, &currentY);
SDLTest_AssertPass("Call to SDL_GetWindowPosition()");
if (desiredX == currentX && desiredY == currentY) {
SDLTest_AssertCheck(desiredX == currentX, "Verify returned X position; expected: %d, got: %d", desiredX, currentX);
SDLTest_AssertCheck(desiredY == currentY, "Verify returned Y position; expected: %d, got: %d", desiredY, currentY);
} else {
bool hasEvent;
/* SDL_SetWindowPosition() and SDL_SetWindowSize() will make requests of the window manager and set the internal position and size,
* and then we get events signaling what actually happened, and they get passed on to the application if they're not what we expect. */
currentX = desiredX + 1;
currentY = desiredY + 1;
hasEvent = getPositionFromEvent(&currentX, &currentY);
SDLTest_AssertCheck(hasEvent == true, "Changing position was not honored by WM, checking present of SDL_EVENT_WINDOW_MOVED");
if (hasEvent) {
SDLTest_AssertCheck(desiredX == currentX, "Verify returned X position is the position from SDL event; expected: %d, got: %d", desiredX, currentX);
SDLTest_AssertCheck(desiredY == currentY, "Verify returned Y position is the position from SDL event; expected: %d, got: %d", desiredY, currentY);
}
}
null_tests:
/* Dummy call with both pointers NULL */