Generalized the idea of joystick driver priority

Joystick drivers are sorted by priority in the driver list, and higher priority drivers report whether they are handling a device when lower priority drivers want to add it to their device list.

This has been handled ad-hoc with the Windows and HIDAPI drivers, but this formalizes the idea and makes sure that GameInput has the highest priority of the Windows drivers.
This commit is contained in:
Sam Lantinga
2024-02-17 15:41:18 -08:00
parent 7f33464bed
commit f35ede7281
25 changed files with 298 additions and 272 deletions

View File

@@ -259,6 +259,12 @@ static void EMSCRIPTEN_JoystickDetect(void)
{
}
static SDL_bool EMSCRIPTEN_JoystickIsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name)
{
/* We don't override any other drivers */
return SDL_FALSE;
}
static const char *EMSCRIPTEN_JoystickGetDeviceName(int device_index)
{
return JoystickByDeviceIndex(device_index)->name;
@@ -414,6 +420,7 @@ SDL_JoystickDriver SDL_EMSCRIPTEN_JoystickDriver = {
EMSCRIPTEN_JoystickInit,
EMSCRIPTEN_JoystickGetCount,
EMSCRIPTEN_JoystickDetect,
EMSCRIPTEN_JoystickIsDevicePresent,
EMSCRIPTEN_JoystickGetDeviceName,
EMSCRIPTEN_JoystickGetDevicePath,
EMSCRIPTEN_JoystickGetDeviceSteamVirtualGamepadSlot,