Use the render passes we just created when creating a Vulkan render target

This commit is contained in:
Sam Lantinga
2026-07-27 10:48:57 -07:00
parent db84871fdf
commit f4337eded2

View File

@@ -2078,7 +2078,7 @@ static VkResult VULKAN_CreateFramebuffersAndRenderPasses(SDL_Renderer *renderer,
VkFramebufferCreateInfo framebufferCreateInfo = { 0 };
framebufferCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
framebufferCreateInfo.pNext = NULL;
framebufferCreateInfo.renderPass = rendererData->renderPasses[VULKAN_RENDERPASS_LOAD];
framebufferCreateInfo.renderPass = renderPasses[VULKAN_RENDERPASS_LOAD];
framebufferCreateInfo.attachmentCount = 1;
framebufferCreateInfo.width = w;
framebufferCreateInfo.height = h;