Fix compiling Metal renderer with SDL_LEAN_AND_MEAN

This commit is contained in:
ROllerozxa
2025-10-07 22:07:45 +02:00
committed by Sam Lantinga
parent 0bbbf3d43b
commit f43577bbb5

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@@ -795,9 +795,8 @@ static bool METAL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
texturedata.fragmentFunction = SDL_METAL_FRAGMENT_YUV; texturedata.fragmentFunction = SDL_METAL_FRAGMENT_YUV;
} else if (nv12) { } else if (nv12) {
texturedata.fragmentFunction = SDL_METAL_FRAGMENT_NV12; texturedata.fragmentFunction = SDL_METAL_FRAGMENT_NV12;
}
#endif #endif
else { } else {
texturedata.fragmentFunction = SDL_METAL_FRAGMENT_COPY; texturedata.fragmentFunction = SDL_METAL_FRAGMENT_COPY;
} }
texturedata.mtltexture = mtltexture; texturedata.mtltexture = mtltexture;