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Fix compiling Metal renderer with SDL_LEAN_AND_MEAN
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@@ -795,9 +795,8 @@ static bool METAL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
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texturedata.fragmentFunction = SDL_METAL_FRAGMENT_YUV;
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} else if (nv12) {
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texturedata.fragmentFunction = SDL_METAL_FRAGMENT_NV12;
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}
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#endif
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else {
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} else {
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texturedata.fragmentFunction = SDL_METAL_FRAGMENT_COPY;
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}
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texturedata.mtltexture = mtltexture;
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