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Fixed building with GameInput v1.0
(cherry picked from commit 0ee0fe1572
)
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@@ -158,7 +158,11 @@ static bool GAMEINPUT_InternalAddOrFind(IGameInputDevice *pDevice)
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elem->guid = SDL_CreateJoystickGUID(bus, vendor, product, version, manufacturer_string, product_string, 'g', 0);
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elem->device_instance = SDL_GetNextObjectID();
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elem->info = info;
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#if GAMEINPUT_API_VERSION >= 1
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elem->steam_virtual_gamepad_slot = GetSteamVirtualGamepadSlot(info->pnpPath);
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#else
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elem->steam_virtual_gamepad_slot = -1;
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#endif
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g_GameInputList.devices = devicelist;
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g_GameInputList.devices[g_GameInputList.count++] = elem;
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