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hints: Remove SDL_HINT_DEBUG_LOGGING.
This now just needs generic debug-level logging enabled, for example: ```bash SDL_LOGGING=debug ./test/testsprite ``` Fixes #13425.
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@@ -4531,31 +4531,6 @@ extern "C" {
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*/
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#define SDL_HINT_PEN_TOUCH_EVENTS "SDL_PEN_TOUCH_EVENTS"
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/**
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* A variable controlling whether SDL logs some debug information.
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*
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* The variable can be set to the following values:
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*
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* - "0": SDL debug information will not be logged. (default)
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* - "1": SDL debug information will be logged.
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*
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* This is generally meant to be used as an environment variable to let
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* end-users report what subsystems were chosen on their system, perhaps what
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* sort of hardware they are running on, etc, to aid in debugging. Logged
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* information is sent through SDL_Log(), which means by default they appear
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* on stdout on most platforms, or maybe OutputDebugString() on Windows, and
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* can be funneled by the app with SDL_SetLogOutputFunction(), etc.
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*
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* The specific output might change between SDL versions; more information
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* might be deemed useful in the future.
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*
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* This hint can be set anytime, but the specific logs are generated during
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* subsystem init.
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*
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* \since This hint is available since SDL 3.4.0.
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*/
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#define SDL_HINT_DEBUG_LOGGING "SDL_DEBUG_LOGGING"
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/**
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* An enumeration of hint priorities.
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*
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@@ -575,12 +575,9 @@ char *SDL_CreateDeviceName(Uint16 vendor, Uint16 product, const char *vendor_nam
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return name;
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}
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#define SDL_DEBUG_LOG_INTRO "SDL_DEBUG: "
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void SDL_DebugLogBackend(const char *subsystem, const char *backend)
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{
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if (SDL_GetHintBoolean(SDL_HINT_DEBUG_LOGGING, false)) {
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SDL_Log(SDL_DEBUG_LOG_INTRO "chose %s backend '%s'", subsystem, backend);
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}
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SDL_LogDebug(SDL_LOG_CATEGORY_SYSTEM, "SDL chose %s backend '%s'", subsystem, backend);
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}
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