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surface: Add a private SDL_ReadSurfacePixel
This shares its implementation with SDLTest_ReadSurfacePixel: the same code is compiled twice, to get it into the static test library and also the public shared library. Signed-off-by: Simon McVittie <smcv@collabora.com>
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committed by
Sam Lantinga

parent
0d68f45879
commit
f5745c3a67
@@ -23,6 +23,7 @@
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#include "SDL_sysvideo.h"
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#include "SDL_blit.h"
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#include "SDL_RLEaccel_c.h"
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#include "SDL_surface_pixel_impl.h"
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#include "SDL_pixels_c.h"
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#include "SDL_yuv_c.h"
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#include "../render/SDL_sysrender.h"
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@@ -34,6 +35,12 @@ SDL_COMPILE_TIME_ASSERT(surface_size_assumptions,
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SDL_COMPILE_TIME_ASSERT(can_indicate_overflow, SDL_SIZE_MAX > SDL_MAX_SINT32);
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int
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SDL_ReadSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a)
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{
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return SDL_ReadSurfacePixel_impl(surface, x, y, r, g, b, a);
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}
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/* Public routines */
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/*
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@@ -57,4 +57,6 @@ extern void SDL_VideoQuit(void);
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extern int SDL_SetWindowTextureVSync(SDL_Window *window, int vsync);
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extern int SDL_ReadSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
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#endif /* SDL_video_c_h_ */
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