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SDL_XINPUT_Enabled() returns false until XInput DLL is successfully loaded
We make sure we initialize XInput first, so that anything checking whether it's enabled gets a valid result based on whether we were able to load it or not.
(cherry picked from commit 8f46cb771c
)
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@@ -377,7 +377,7 @@ static int SDLCALL SDL_JoystickThread(void *_data)
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#ifdef SDL_JOYSTICK_XINPUT
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/* WM_DEVICECHANGE not working, poll for new XINPUT controllers */
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SDL_CondWaitTimeout(s_condJoystickThread, s_mutexJoyStickEnum, 1000);
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if (SDL_XINPUT_Enabled() && XINPUTGETCAPABILITIES) {
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if (SDL_XINPUT_Enabled()) {
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/* scan for any change in XInput devices */
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Uint8 userId;
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for (userId = 0; userId < XUSER_MAX_COUNT; userId++) {
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@@ -473,12 +473,12 @@ void WINDOWS_JoystickQuit(void);
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*/
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static int WINDOWS_JoystickInit(void)
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{
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if (SDL_DINPUT_JoystickInit() < 0) {
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if (SDL_XINPUT_JoystickInit() < 0) {
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WINDOWS_JoystickQuit();
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return -1;
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}
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if (SDL_XINPUT_JoystickInit() < 0) {
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if (SDL_DINPUT_JoystickInit() < 0) {
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WINDOWS_JoystickQuit();
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return -1;
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}
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@@ -39,7 +39,7 @@ extern "C" {
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/*
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* Internal stuff.
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*/
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static SDL_bool s_bXInputEnabled = SDL_TRUE;
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static SDL_bool s_bXInputEnabled = SDL_FALSE;
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static SDL_bool SDL_XInputUseOldJoystickMapping(void)
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{
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